richard
257659a683
Implemented human classes and fixed class related bugs.
...
Moved class initial event forward into OnConfigsExecuted.
Changed class attributes in default configuration file, and made new example human classes: speedy and light.
Implemented feature for applying human and admin classes. Admin mode is still not implemented.
Extended model path class attribute to support "default" for using default CS models.
Fixed event forward order in OnPlayerSpawn event. The class module depends on infection module.
Fixed class menu crash when there are no admin classes. Admin class and mode options are removed from the menu if there are no classes.
Fixed class menu not closing when selecting 0 (exit) if auto-close CVAR is disabled.
New global variable to separate current admin class and the admin class to be used on next spawn: ClassPlayerNextAdminClass.
Moved hard coded valitation values into defines.
Removed log warning if there are no admin classes. They are optional.
Fixed jump boost adding to height and not multiplying (which were 0 on the player velocity).
2009-04-25 14:19:14 +02:00
Greyscale
65411df2c0
Added visualeffects.inc
2009-04-24 05:05:18 +02:00
Greyscale
8216ce753d
Merged heads.
2009-04-24 05:02:54 +02:00
Greyscale
2e623447d5
Made visualambience module, removed an offset thats provided by SM, moved zombie/human checks to infect module (renamed), fixed blast cvar, renamed some functions, removed zombie cvar enable because it didnt work.
2009-04-24 05:02:19 +02:00
Greyscale
8cf1350cfa
Fixed defaults in hitgroups.txt
2009-04-23 06:41:16 +02:00
Greyscale
a8be3d6d0a
Merged heads.
2009-04-23 06:39:58 +02:00
Greyscale
2718b527ac
Fixed death given to the mother zombies, created cvars to control friendlyfire and blast damage, hitgroup file now allows you to disable shootable hitgroups on zombies.
2009-04-23 06:39:11 +02:00
richard
54242bb529
Created a CVAR for enabling/disabling the zombie_version CVAR.
2009-04-22 23:32:43 +02:00
Greyscale
b99d253477
Put infection handling in its own core module, added infect sound to downloads table, updated cvars, made an account module (handles cash), zombies now drop weapons on infect (all of them), removed RemoveAllItems, weapon api can handle it and its unneeded now.
2009-04-22 04:53:19 +02:00
richard
557b6d883c
Merged heads.
2009-04-21 03:30:35 +02:00
richard
0bf074bf7a
Moved teleport variables into teleport.inc. Changed order of death event on infection. Known bug: Teamkill on last zombie kill.
2009-04-21 03:27:12 +02:00
Greyscale
f35d8cb381
Fixed memory leak, fixed disconnect bug.
2009-04-21 03:10:14 +02:00
Greyscale
0f15efaa85
Removed old tHandles array, updated antistick a bit (just moved stuff).
2009-04-21 02:03:35 +02:00
Greyscale
1ec47ef154
Renamed zr_consecutive_infect (fixed value mixup in the code), and fixed damage flags.
2009-04-21 01:45:49 +02:00
Greyscale
7111a8c594
Made a basic weapon API, fixed SetPlayerAlpha function, moved logging to its own file (had to be done now, it was hard to find before), made a separate cvar to disable logging fully.
2009-04-20 05:43:20 +02:00
Greyscale
41153af5f4
Reorganized cvars.inc, organized all cvars into module groups (to be updated later), removed unused cvars, made classes and weapons core modules (event forwarding priority), updated spawn protect cvars, added cvars to disable weapons, restrict, and hitgroups
2009-04-20 02:56:26 +02:00
Greyscale
8ac1361a70
Fixed newlines in weapons and weapongroups.txt config files.
2009-04-20 00:19:05 +02:00
Greyscale
53c60d1c52
Fixed newlines in gamedata file.
2009-04-20 00:16:08 +02:00
Greyscale
d154ed163d
Merged heads.
2009-04-19 19:54:57 +02:00
Greyscale
858cfe4079
Recoded damage module, moved around translations, removed old one, removed old classmenu code, moved BalanceTeams to roundend.inc
2009-04-19 19:54:21 +02:00
richard
589baa6869
Made CVAR for class file. Simplified formatting on log messages.
2009-04-19 01:10:30 +02:00
richard
ed66030245
Merged heads.
2009-04-18 02:23:36 +02:00
richard
72c6e9f632
Improved handling of missing classes in class menus. Fixed bots not getting default class config (removed IsFakeClient check). Made new ClassCountTeam function for customized counting.
2009-04-18 02:22:13 +02:00
Greyscale
c510da249c
Removed unused parameter in ZRTeamHasClients.
2009-04-18 01:50:27 +02:00
Greyscale
824ff32cd4
Merged heads.
2009-04-18 01:45:08 +02:00
Greyscale
c34e32097d
Fixed admin infect bug (I think), made roundend core module, handles all round end events, modified ClassApplyOverlay, removed mp_restartgame hook, recoded PlayerLeft and BalanceTeam functions. And added comments.
2009-04-18 01:44:41 +02:00
Greyscale
1659d24c4a
Fixed newlines in hitgroups.txt
2009-04-17 21:06:25 +02:00
Greyscale
879446ac7c
Modified ZRIsClientAdmin function for consistency.
2009-04-17 12:20:01 +02:00
Greyscale
ecc9cf5167
Removed player list functions, recoded mother zombie picking function, removed allow_player_team cvar as models are handled by class system now, prefixed generic plugin functions with ZR, added comments in zombiereloaded.inc, added new function to check if clients are on either or both teams.
2009-04-17 12:16:44 +02:00
Greyscale
5b172aa93f
Added napalm.inc
2009-04-17 10:22:02 +02:00
Greyscale
4d35037e41
Moved napalm into its own module, added cvar to enable the thrown grenade to be lit on fire.
2009-04-17 10:20:04 +02:00
Greyscale
23242cdc9d
Fixed newlins in translations.
2009-04-17 01:48:08 +02:00
Greyscale
d5e29b883c
Removed debug test commands from previous commit, added ambientsounds module, removed old, and removed some unused translations phrases.
2009-04-17 01:09:52 +02:00
Greyscale
ee9d3a9f39
Added sound effects module, moved all moaning, groaning, and death sounds to zombie sounds sub-module, and made a basic sound API.
2009-04-16 22:21:32 +02:00
Greyscale
39ff709d7f
Fixed little typo in comment, and uncommented zclass say command.
2009-04-16 08:08:58 +02:00
Greyscale
98c39fb517
Removed windows newlines in respawn.inc (stupid editor)
2009-04-16 07:35:18 +02:00
Greyscale
23b5b6e187
Fixed respawn. Was respawning on infect.
2009-04-16 06:06:44 +02:00
Greyscale
5b9f8d364d
Removed antistick force cvar, removed more tHandle defines, moved respawn to its own module, moved market menu send function to markethandler.inc, fixed some run-on timers in zhp and spawn protect
2009-04-16 05:30:26 +02:00
Greyscale
872e41e6d2
Recoded IsClientPlayer, renamed to IsClientValid, replaced
...
GetMaxClients() with maxclients
Ignore diff for zhp.inc and spawnprotect.inc
2009-04-16 03:57:46 +02:00
Greyscale
f39570205e
Added zhp.inc :)
2009-04-16 01:21:09 +02:00
Greyscale
b909ff0739
Merged heads.
2009-04-16 01:18:26 +02:00
Greyscale
75e654992c
Moved ZHP to its own module, plugin now uses InfectPlayer.
2009-04-16 01:18:08 +02:00
richard
d4934a7e9d
Improved IsClientPlayer and IsClientAdmin.
2009-04-16 00:10:14 +02:00
richard
258c839a27
Merged heads.
2009-04-15 23:41:22 +02:00
richard
b481546dc4
Made class menus and a class data dump console command.
2009-04-15 23:40:45 +02:00
Greycale
37dfea2f8c
Removed SetPlayerModel, removed deprecated code in models.txt, added CSWeaponDrop, updated gamedata file.
2009-04-15 21:22:11 +02:00
Greyscale
c8989eb544
Moved spawn protect to its own module.
2009-04-15 11:27:03 +02:00
Greyscale
8d9d45790b
Cleaned comments up, added more comments.
2009-04-15 09:42:12 +02:00
Greyscale
acf5dd4ecd
Changed 2 functions for consistency with the rest of the plugin, and general coding format
2009-04-15 03:36:19 +02:00
Greyscale
3f74f5abb2
Removed debug message.
2009-04-15 03:28:44 +02:00