Commit Graph

522 Commits

Author SHA1 Message Date
Richard Helgeby
5b7d1b2ff3 Fixed immunity modes not obeying spawn protection. Implemented "kill" immunity mode. 2013-01-11 10:07:18 +01:00
Richard Helgeby
cf73c6c52e Fixed round draw when round ends in CS: GO. Thanks to Jargon. 2013-01-10 09:09:25 +01:00
Richard Helgeby
d87138977b Implemented infection modes. Compiles, but not tested. 2013-01-10 06:21:30 +01:00
Richard Helgeby
ab6bb6575f Implemented shield immunity mode with zr_shield command. 2013-01-07 01:45:55 +01:00
Richard Helgeby
d0d1de8197 Added validation of immunity amount and cooldown settings. Cleaned up some comments in code and class config. 2013-01-06 00:25:57 +01:00
Richard Helgeby
666ac57836 Implemented delayed infection mode. Fixed immunity_cooldown attribute not loaded properly. 2013-01-05 22:58:43 +01:00
Richard Helgeby
e31d867c57 Updated class commands and class editor. Fixed a few compiler warnings. 2013-01-05 21:10:38 +01:00
Richard Helgeby
9096779f53 Disabled more debug messages. 2013-01-05 16:59:53 +01:00
Richard Helgeby
2ef87eaaad Disabled debug messages. 2013-01-05 03:06:28 +01:00
Richard Helgeby
31c727f0a5 Implemented infect immunity mode. Debug messages are still enabled, and some parts aren't updated yet (compiler warnings). 2013-01-05 02:44:46 +01:00
Richard Helgeby
cd604c2f95 First draft of immunity modes. Compiles, but class commands and class editor is not updated. 2013-01-04 18:24:32 +01:00
Richard Helgeby
f2044c8d9b Fixed index out of bounds error in volumetric features (class editor). 2012-11-20 23:59:43 +01:00
Richard Helgeby
23bc0b5dcf Fixed zombie scream command timers not properly destroyed on map change. 2012-10-09 16:21:40 +02:00
Richard Helgeby
c2da0b54ec Fixed hint text sound not precached error in CS: GO. 2012-09-20 11:41:21 +02:00
Richard Helgeby
75518ba11a Added knock back boost workaround for CS: GO, with cvar to disable it: zr_classes_csgo_knockback_boost. Side effects: Weaker and flying zombies, can be compensated with lower knock back. 2012-09-20 11:32:00 +02:00
Richard Helgeby
8bec3be02d Added basic class API: ZR_IsValidClassIndex, ZR_GetActiveClass, ZR_SelectClientClass, ZR_GetClassByName, ZR_GetClassDisplayName 2012-09-08 22:34:31 +02:00
Richard Helgeby
393044aa87 Added game detection. 2012-08-22 12:42:30 +02:00
Richard Helgeby
5ccc735fd8 Fixed invalid client index error when player_death event was sent with bad userid. Should prevent some issues with bugs in other mods. 2012-08-20 22:57:35 +02:00
Richard Helgeby
581825829a Replaced RemoveEdict with kill entity input command. 2012-07-01 21:12:43 +02:00
Richard Helgeby
5340e9be58 Fixed memory leak in infection countdown feature. 2012-05-31 12:43:48 +02:00
Richard Helgeby
16280e0397 Fixed disabled classes still being validated. 2012-05-30 11:35:34 +02:00
Richard Helgeby
88bb7f514c Fixed infect timers not properly destroyed when the map is changed. 2012-05-29 23:40:32 +02:00
Richard Helgeby
1a4951ad0c Small cleanup in infect countdown timers. 2012-05-20 21:08:07 +02:00
Richard Helgeby
235407facb Fixed client not in game error in ZMarket. 2012-02-27 01:49:04 +01:00
Richard Helgeby
3fe0b5506f Changed ZMarket to auto-buy weapons once settings are loaded (if auto-buy is enabled). 2012-02-26 23:07:24 +01:00
Richard Helgeby
7cad0b6281 Fixed ragdolls being removed in spawn event when removal is disabled. 2012-02-26 15:39:12 +01:00
Richard Helgeby
4e68b52301 Updated to use new natives in cstrike extension instead of SDK calls. Requires SourceMod 1.4.0 or newer. 2012-01-28 19:12:33 +01:00
Richard Helgeby
ca50bc9f1b Fixed ragdoll removal not being entirely disabled. 2012-01-27 17:57:28 +01:00
Richard Helgeby
ef175ca488 Small timer fixes. Added cvar zr_roundend_balance_teams. See details.
Added cvar for disabling team balancing on round end (for use with custom team balancer): zr_roundend_balance_teams. Disabling this will cause players to remain on their current team when a new round starts. If zombies win, everyone will remain on the terrorists team.
Fixed invalid handle error after a map change.
Fixed language code typo in translations.
Infection countdown is no longer displayed if the infection delay is just one second.
2011-12-27 09:05:27 +01:00
Richard Helgeby
776f149247 Added infection countdown. Backported from zr-dev:52955b169945 (655). 2011-12-26 17:45:08 +01:00
Richard Helgeby
c3d5218d6a Fixed internal player spawn post event fired too early (causing invisible models). 2011-10-30 18:12:27 +01:00
Richard Helgeby
fe87b00c9b Added check for whether client is not in game in buy command hook, as a possible fix for bug 195. 2011-08-24 21:47:18 +02:00
Richard Helgeby
ddf8be76f9 Fixed index out of bounds error when class limit is reached. Bumped class limit to 64 classes. 2011-07-10 13:37:00 +02:00
Andrew
f742ea5b45 Merge (fixed napalm) 2011-06-24 17:06:16 -07:00
Andrew
8735d191e7 Backed out changeset: 539b63f56ac5 2011-06-24 17:05:55 -07:00
Andrew
fc6b1cc958 Merge 2011-06-24 17:02:52 -07:00
Andrew
d2ea788500 Fixed the ragdoll module unintentionally removing other valid entities if a ragdoll was attempted to be removed after the round restarted. 2011-06-24 17:01:30 -07:00
Andrew
afb4b48e91 Hopefully fixed stacking napalm (gotta test) 2011-06-20 02:39:44 -07:00
Andrew
5c3a6b16cc Removed the chat trigger detection, it causes a shit ton of errors in console. And updated compilers. 2011-06-17 20:09:56 -07:00
Richard Helgeby
3776eca312 Added improved random number generator from SMLIB. 2011-06-17 14:44:51 +02:00
Richard Helgeby
57a9ec2d4b Fixed consecutive mother zombie infection prevention not always working. 2011-06-17 14:08:05 +02:00
Richard Helgeby
64ce21b4e2 Fixed dead players being able to get weapons. 2011-04-24 23:28:52 +02:00
Richard Helgeby
f878dd5735 Fixed players not respawning as zombies when they are supposed to. Updated patch list and changelog. 2010-11-17 15:48:57 +01:00
Richard Helgeby
e7478e0a05 Imported some API-features from zr-dev. Added API test plugins in testsuite. 2010-11-14 15:17:19 +01:00
Richard Helgeby
965f637562 Fixed class speed multiplier not properly applied with prop speed method (bug 199). 2010-08-06 16:19:30 +02:00
Richard Helgeby
86678a9025 Fixed invalid handle error in ZMarket module (bug 152). 2010-08-06 15:42:22 +02:00
Richard Helgeby
5d7cdd5aa5 Added array existence check in weapons module. This might fix bug 166. 2010-08-06 14:49:38 +02:00
Richard Helgeby
3f68eaa2f0 Added validation log messages for individual attributes when loading classes. 2010-08-06 14:24:10 +02:00
Greyscale
d795604978 r634 continued. 2010-07-26 14:31:56 -07:00
Greyscale
bd4d7776c4 Lowered sv_maxspeed to work around a CS:S bug with spectator. Fixed a rare case where removing weapons didn't work. 2010-07-26 14:12:02 -07:00
Richard Helgeby
836d28bfd7 Fixed spawn protect end-timer not checking speed method. 2010-07-25 22:49:50 +02:00
Richard Helgeby
fcb5b3f3d7 Removed use of deprecated functions. 2010-07-25 21:08:22 +02:00
Richard Helgeby
e6509e59a7 Added notes about the new speed method. Increased upper speed limit. 2010-07-25 20:44:47 +02:00
Richard Helgeby
f74e680ca7 Added 'explode' suicide command from OB update to intercept list (bug 190). 2010-07-25 20:33:56 +02:00
Richard Helgeby
68d7476f0e Updated docs and spawn protection speed. 2010-07-07 00:19:19 +02:00
Richard Helgeby
ebf677c527 Imported fix from dev: 752:9c4222fa9219 - Removed hint text sound from spawn protection timer. 2010-07-06 23:20:09 +02:00
Richard Helgeby
eab2333309 Added support for different speed methods, defaulted to prop method now. If you don't want to update class settings, use 'zr_classes_speed_method lmv' for backwards compatibility. 2010-07-04 17:58:27 +02:00
Richard Helgeby
4b693385fc Fixed typo in class menu logic. 2010-07-04 03:56:42 +02:00
Richard Helgeby
f355ee94fc Imported fix from dev: 750:c5cd9d89414a - Fixed class menus being disabled and not checking if the player have access to private classes. 2010-07-03 23:39:34 +02:00
Richard Helgeby
4fd2e9f545 Removed hint sound on hp display. Credits goes to to Tauphi. 2010-06-30 16:53:25 +02:00
Greyscale
bf8d99c206 Fixed an error that happened when buying ammo and not having a weapon in prim/sec slot. 2010-06-29 12:14:51 -07:00
Greyscale
d95cd501c9 Removed unnecessary antistick commands for model hull width, all models have the same hull width. 2010-06-25 10:40:47 -07:00
Andrew
dcc02a44f2 Fixed signatures and round end defines that were updated in CSS:OB. 2010-06-24 19:51:01 -07:00
Richard Helgeby
899833d432 Fixed napalm grenades not always working. 2010-06-06 02:43:51 +02:00
Richard Helgeby
648b62527b Imported fix from dev: 717:fe907635426c - Fixed classes not always restored from cookies. 2010-06-03 21:12:28 +02:00
Richard Helgeby
64c49df505 Made cvar for minimum dx level. 2010-05-22 16:13:42 +02:00
Richard Helgeby
d556da6a32 Added cvar to enable suicide intercept before the first zombie. 2010-05-19 15:34:26 +02:00
Richard Helgeby
bac3384520 Imported feature from dev: 688:03dd044dcdd3 - Made scream and moan commands for zombies, with spam protection. 2010-04-05 01:36:32 +02:00
Richard Helgeby
9ec9a121da Imported fix from dev: 687:5d695a55d80e - Fixed saved classes not validated by team id when restoring from cookies. 2010-04-05 00:57:41 +02:00
Richard Helgeby
07b4ed9373 Imported fix from dev: 686:b0fc2136d03a - Fixed class attributes applied to early (moved to spawn post event). FOV (and possibly other stuff) was reset on spawn. 2010-04-05 00:54:21 +02:00
Greyscale
21c41688d7 Fixed cookies being reset on some occasions and admin-dependant classes are saved properly as well. 2010-02-19 17:41:24 -08:00
Richard Helgeby
950a8f9e41 Imported fix from dev: 661:dbb2ad84eb58 - Fixed a bug where zr_suicide_cmds was being ignored and only the default value was being used. 2010-02-14 17:26:28 +01:00
Richard Helgeby
04a8fef584 Imported fix from dev: 649:46c12773c8df - Fixed problems that came up if a client was infected through admin after the round started, but before the freezetime expired. 2010-02-14 17:07:43 +01:00
Richard Helgeby
b39a684fd8 Imported fix from dev: 646:25e5741ab71e - Moved the IsClientInBuyzone stock to the weapons module from ZMarket, and stop the "Zombies can't use weapons" phrase when using autobuy outside of a buyzone. 2010-02-14 17:03:19 +01:00
Richard Helgeby
05895df252 Imported fix from dev: 643:233fb9417720 - Fixed the error in napalm module, and made it log the unexpected values for future study. 2010-02-14 16:36:48 +01:00
Richard Helgeby
12f5092e9e Imported fix from dev: 640:a8280796340e - Fixed the default sky on the first map not reverting properly if zr_veffects_sky was enabled in zombiereloaded.cfg. 2010-02-14 16:27:20 +01:00
Richard Helgeby
b531c1d880 Imported fix from dev: 607:e4982eeb64d0 - Fixed a bug in client listing menus when selecting a client that left the game caused errors. 2010-02-14 16:13:30 +01:00
Richard Helgeby
1005cd73a4 Fixed admin classes not restored from cookies. 2010-02-04 23:53:58 +01:00
Greyscale
4bb9fa90a0 Merge 2010-01-26 15:59:00 -08:00
Greyscale
173b86f4ac Switched the plugin to use SDKHooks instead of the unstable ZRTools. 2010-01-25 02:07:39 -08:00
Greyscale
b66e93451c Fixed zr_damage_suicide_human not working when enabled. 2010-01-20 17:48:13 -08:00
Greyscale
f91c8b3561 Unlimited shotgun ammo exploit fixed. 2010-01-16 23:43:44 -08:00
Greyscale
c11d1af486 Fixed account module giving money to zombies hurting themself with self-inflicted damage. 2010-01-11 17:43:06 -08:00
Richard Helgeby
985650a544 Fixed typo in model validation in classes. 2010-01-07 08:56:12 +01:00
Greyscale
edf301da42 Fixed weapon not rendering correctly in rare cases and added a cvar to allow zombies to pick up weapons at the end of the round. 2010-01-03 23:25:35 -08:00
Greyscale
74ac9540cf Changed to error cases to be fatal to prevent further errors. 2009-12-31 11:04:03 -08:00
Greyscale
d88b824bfd Fixed the display bug in ZTele showing 0/X uses instead of 1/X. 2009-12-31 00:33:50 -08:00
Greyscale
114552f451 Added a note on cvars that automatically download the files to the client. 2009-12-31 00:23:43 -08:00
Greyscale
9e3dc116d8 Configs now support "1" in addition to the previous "yes" and "on" settings. 2009-12-31 00:05:46 -08:00
Andrew Borba
8200e571ed Fixed napalm extinguish feature. Untested, but read that it should work. 2009-12-28 16:38:21 -08:00
Richard Helgeby
614048ad69 Removed redundant check for class menu command. Fixed suicide intercept message not displayed in chat. Text from chat will still appear in console if written from console. 2009-12-26 20:13:24 +01:00
Andrew Borba
136c8aba74 Enlarged display string limits of yes/no phrases. 2009-12-16 18:13:35 -08:00
richard
7bad6761d3 Fixed broken FOV. 2009-12-11 15:16:28 +01:00
richard
0adc2c597a Fixed class selection not saved in cookies on instant class change. 2009-12-09 14:57:33 +01:00
richard
da3bd3c889 Fixed zr_class_set_multiplier not aborting when there's a invalid attribute specified. 2009-12-07 14:38:23 +01:00
richard
9d5448e162 Cleaned up model precaching. 2009-12-04 00:44:46 +01:00
richard
849d8cd81b Fixed HP regen timer handles not always initialized. 2009-12-03 01:22:20 +01:00
richard
e8ead727c2 Small timer code cleanup. 2009-12-02 23:35:20 +01:00
richard
abd4afe4c7 Updated to support new sdk hooks release (1.1, 30 nov). 2009-12-02 18:42:57 +01:00
richard
37c9929bd4 Code cleanup in class overlays. 2009-11-30 16:49:11 +01:00