Greyscale
0404230fc8
Fixed humans winning on round end when no humans present, removed classes file cvar and made it use the config module, replaced SetFailState with LogMessageFormatted with fail flag, made the base config manipulator function.
2009-05-01 07:09:18 +02:00
Greyscale
8da309e4f4
Made config module, recoded models.inc and added validations, added a cvar to flag any sayhook as quiet to hide from chat, hooked mp_limitteams, fixed menu handle function, moved file paths into cvars and updated all modules but classes to use it
2009-04-30 07:36:57 +02:00
Greyscale
20b63d9bc5
Removed offsets.inc
2009-04-29 03:07:51 +02:00
Greyscale
f5f9158941
Uploaded manually merged code.
2009-04-29 02:50:25 +02:00
test
5556218f7e
test
2009-04-29 02:34:49 +02:00
test
fd129e561b
test
2009-04-29 01:58:41 +02:00
richard
fa133857a9
Fixed spawn protection not restoring class attributes.
2009-04-27 20:54:06 +02:00
richard
55876fe2ff
Fixed LogMessageFormatted ignoring unspecified clients (-1) when ignore console is enabled. Simplified logic.
...
When ignoring console the match must be explicit (client 0), not just any non-valid player. Unspecified clients (-1) are used on core events, but they were wrongfully ignored. Clients are only specified on player events or console events.
Simplified logig: Instead of checking what something isn't, check what it's required to be. Inverted logic may be confusing.
2009-04-27 20:08:59 +02:00
richard
c9724a09c7
Merged heads, with manual fixes to not revert newer changes.
2009-04-27 19:51:29 +02:00
Greyscale
abd38ee033
Hooked autobuy/rebuy, added fog to visual effects, create effect functions in visualeffects.inc, fixed ambience, hooked mp_restartgame, mother count is rounded to nearest instead of ceiling, recoded cvars.inc and added logging, recoded event.inc, killed respawn timers on round end.
2009-04-27 04:00:38 +02:00
richard
257659a683
Implemented human classes and fixed class related bugs.
...
Moved class initial event forward into OnConfigsExecuted.
Changed class attributes in default configuration file, and made new example human classes: speedy and light.
Implemented feature for applying human and admin classes. Admin mode is still not implemented.
Extended model path class attribute to support "default" for using default CS models.
Fixed event forward order in OnPlayerSpawn event. The class module depends on infection module.
Fixed class menu crash when there are no admin classes. Admin class and mode options are removed from the menu if there are no classes.
Fixed class menu not closing when selecting 0 (exit) if auto-close CVAR is disabled.
New global variable to separate current admin class and the admin class to be used on next spawn: ClassPlayerNextAdminClass.
Moved hard coded valitation values into defines.
Removed log warning if there are no admin classes. They are optional.
Fixed jump boost adding to height and not multiplying (which were 0 on the player velocity).
2009-04-25 14:19:14 +02:00
Greyscale
65411df2c0
Added visualeffects.inc
2009-04-24 05:05:18 +02:00
Greyscale
2e623447d5
Made visualambience module, removed an offset thats provided by SM, moved zombie/human checks to infect module (renamed), fixed blast cvar, renamed some functions, removed zombie cvar enable because it didnt work.
2009-04-24 05:02:19 +02:00
Greyscale
a8be3d6d0a
Merged heads.
2009-04-23 06:39:58 +02:00
Greyscale
2718b527ac
Fixed death given to the mother zombies, created cvars to control friendlyfire and blast damage, hitgroup file now allows you to disable shootable hitgroups on zombies.
2009-04-23 06:39:11 +02:00
richard
54242bb529
Created a CVAR for enabling/disabling the zombie_version CVAR.
2009-04-22 23:32:43 +02:00
Greyscale
b99d253477
Put infection handling in its own core module, added infect sound to downloads table, updated cvars, made an account module (handles cash), zombies now drop weapons on infect (all of them), removed RemoveAllItems, weapon api can handle it and its unneeded now.
2009-04-22 04:53:19 +02:00
richard
557b6d883c
Merged heads.
2009-04-21 03:30:35 +02:00
richard
0bf074bf7a
Moved teleport variables into teleport.inc. Changed order of death event on infection. Known bug: Teamkill on last zombie kill.
2009-04-21 03:27:12 +02:00
Greyscale
f35d8cb381
Fixed memory leak, fixed disconnect bug.
2009-04-21 03:10:14 +02:00
Greyscale
0f15efaa85
Removed old tHandles array, updated antistick a bit (just moved stuff).
2009-04-21 02:03:35 +02:00
Greyscale
1ec47ef154
Renamed zr_consecutive_infect (fixed value mixup in the code), and fixed damage flags.
2009-04-21 01:45:49 +02:00
Greyscale
7111a8c594
Made a basic weapon API, fixed SetPlayerAlpha function, moved logging to its own file (had to be done now, it was hard to find before), made a separate cvar to disable logging fully.
2009-04-20 05:43:20 +02:00
Greyscale
41153af5f4
Reorganized cvars.inc, organized all cvars into module groups (to be updated later), removed unused cvars, made classes and weapons core modules (event forwarding priority), updated spawn protect cvars, added cvars to disable weapons, restrict, and hitgroups
2009-04-20 02:56:26 +02:00
Greyscale
d154ed163d
Merged heads.
2009-04-19 19:54:57 +02:00
Greyscale
858cfe4079
Recoded damage module, moved around translations, removed old one, removed old classmenu code, moved BalanceTeams to roundend.inc
2009-04-19 19:54:21 +02:00
richard
589baa6869
Made CVAR for class file. Simplified formatting on log messages.
2009-04-19 01:10:30 +02:00
richard
ed66030245
Merged heads.
2009-04-18 02:23:36 +02:00
richard
72c6e9f632
Improved handling of missing classes in class menus. Fixed bots not getting default class config (removed IsFakeClient check). Made new ClassCountTeam function for customized counting.
2009-04-18 02:22:13 +02:00
Greyscale
c510da249c
Removed unused parameter in ZRTeamHasClients.
2009-04-18 01:50:27 +02:00
Greyscale
c34e32097d
Fixed admin infect bug (I think), made roundend core module, handles all round end events, modified ClassApplyOverlay, removed mp_restartgame hook, recoded PlayerLeft and BalanceTeam functions. And added comments.
2009-04-18 01:44:41 +02:00
Greyscale
879446ac7c
Modified ZRIsClientAdmin function for consistency.
2009-04-17 12:20:01 +02:00
Greyscale
ecc9cf5167
Removed player list functions, recoded mother zombie picking function, removed allow_player_team cvar as models are handled by class system now, prefixed generic plugin functions with ZR, added comments in zombiereloaded.inc, added new function to check if clients are on either or both teams.
2009-04-17 12:16:44 +02:00
Greyscale
5b172aa93f
Added napalm.inc
2009-04-17 10:22:02 +02:00
Greyscale
4d35037e41
Moved napalm into its own module, added cvar to enable the thrown grenade to be lit on fire.
2009-04-17 10:20:04 +02:00
Greyscale
d5e29b883c
Removed debug test commands from previous commit, added ambientsounds module, removed old, and removed some unused translations phrases.
2009-04-17 01:09:52 +02:00
Greyscale
ee9d3a9f39
Added sound effects module, moved all moaning, groaning, and death sounds to zombie sounds sub-module, and made a basic sound API.
2009-04-16 22:21:32 +02:00
Greyscale
39ff709d7f
Fixed little typo in comment, and uncommented zclass say command.
2009-04-16 08:08:58 +02:00
Greyscale
98c39fb517
Removed windows newlines in respawn.inc (stupid editor)
2009-04-16 07:35:18 +02:00
Greyscale
23b5b6e187
Fixed respawn. Was respawning on infect.
2009-04-16 06:06:44 +02:00
Greyscale
5b9f8d364d
Removed antistick force cvar, removed more tHandle defines, moved respawn to its own module, moved market menu send function to markethandler.inc, fixed some run-on timers in zhp and spawn protect
2009-04-16 05:30:26 +02:00
Greyscale
872e41e6d2
Recoded IsClientPlayer, renamed to IsClientValid, replaced
...
GetMaxClients() with maxclients
Ignore diff for zhp.inc and spawnprotect.inc
2009-04-16 03:57:46 +02:00
Greyscale
f39570205e
Added zhp.inc :)
2009-04-16 01:21:09 +02:00
Greyscale
b909ff0739
Merged heads.
2009-04-16 01:18:26 +02:00
Greyscale
75e654992c
Moved ZHP to its own module, plugin now uses InfectPlayer.
2009-04-16 01:18:08 +02:00
richard
d4934a7e9d
Improved IsClientPlayer and IsClientAdmin.
2009-04-16 00:10:14 +02:00
richard
258c839a27
Merged heads.
2009-04-15 23:41:22 +02:00
richard
b481546dc4
Made class menus and a class data dump console command.
2009-04-15 23:40:45 +02:00
Greycale
37dfea2f8c
Removed SetPlayerModel, removed deprecated code in models.txt, added CSWeaponDrop, updated gamedata file.
2009-04-15 21:22:11 +02:00
Greyscale
c8989eb544
Moved spawn protect to its own module.
2009-04-15 11:27:03 +02:00
Greyscale
8d9d45790b
Cleaned comments up, added more comments.
2009-04-15 09:42:12 +02:00
Greyscale
acf5dd4ecd
Changed 2 functions for consistency with the rest of the plugin, and general coding format
2009-04-15 03:36:19 +02:00
Greyscale
3f74f5abb2
Removed debug message.
2009-04-15 03:28:44 +02:00
Greyscale
8bcf32a0db
Merged heads.
2009-04-15 03:24:43 +02:00
Greyscale
e7ace94625
Added hitgroup API, and logging values for it. Knockback module is done.
2009-04-15 03:24:02 +02:00
richard
2bb28b87c1
Merged heads.
2009-04-14 23:33:50 +02:00
richard
13ab32a7bb
Started on new class menus (new file). Fixed parameter name in class attributes. Made function IsClientAdmin (generic admin).
2009-04-14 23:33:06 +02:00
Greyscale
648a875c14
Removed old class system. Cleared out external API natives and forwards. Commented out old menus.
2009-04-14 23:16:31 +02:00
Greyscale
ddf0515a9e
Removed antistick nudge on infect, disabled zadmin menu items that are under construction, added knockback module, and weapon-specific knockback multipliers in weapons.txt
2009-04-14 22:05:20 +02:00
Greyscale
9031facaec
Weapons module completed, added logging, thorough validations, and finished default configs.
2009-04-14 04:58:05 +02:00
Greyscale
44b0e776f2
Added default restrictions, added market options in the menu
2009-04-14 01:29:24 +02:00
Greyscale
55ddce0734
Finished weapon restriction menu. Still needs validations and default restrictions.
2009-04-13 23:55:02 +02:00
Greyscale
34d357a2c3
Fixed menu toggle restrictions, disabled group menu restrictions, next commit will have it done, fixed a bunch of compiler errors :P
2009-04-13 22:00:37 +02:00
Greyscale
842e4030b9
Made weapon management menu toggle restrictions (easier), and weapon names are now case-insensitive
2009-04-13 20:33:13 +02:00
Greyscale
d074b68edf
Fixed all MAXPLAYERS+1 by replacing them with MAXPLAYERS + 1
2009-04-13 06:00:58 +02:00
richard
6eb00ea307
Added doc comments on ZR_LogMessageFormatted function.
2009-04-13 05:24:12 +02:00
richard
72760d9ba8
Uncommented zvision boolean variable.
2009-04-13 04:37:17 +02:00
richard
1005aeb0d1
Manually fixed broken commit. Rev 95 (debbeac5df3b) had wrong parent. Redid changes from previous commit.
2009-04-13 04:35:11 +02:00
Greyscale
035d6182a9
Weapons module added, still needs better validations
2009-04-12 08:04:00 +02:00
richard
d063def554
Merged heads.
2009-04-11 01:56:53 +02:00
richard
a8704cf90c
Implemented the new class system. Class menu missing, only default classes working.
2009-04-11 01:56:22 +02:00
Greyscale
d220eeee77
Added periods after function comments, moved market handler code to markethandler.inc, made restrictions announced to the server
2009-04-10 01:08:51 +02:00
richard
1e99bd64f3
Added missing restrict.inc.
2009-04-09 18:30:14 +02:00
Greyscale
54931dfc82
Uploaded weapongroups.txt config file
2009-04-09 06:49:15 +02:00
richard
f1070eec93
Merged heads.
2009-04-08 01:13:31 +02:00
richard
68ac28de7b
Added configuration files.
2009-04-07 19:16:15 +02:00
richard
d3b51c1b1a
Added validation on class attributes. Some attributes still aren't validated because of unknown limits.
2009-04-07 04:44:37 +02:00
richard
907788e36a
Finished functions for applying class attributes.
2009-04-07 02:13:25 +02:00
richard
405e7f0005
Restructured class system files. Added more functions for applying class attributes.
2009-04-06 03:20:13 +02:00
Greyscale
fd3739b53a
Added antistick system, removed zstuck, and removed redundant check in zombie.inc
2009-04-05 23:20:35 +02:00
richard
74cacd5e75
Fixed bug 23. Added a mother zombie check before respawning as zombie on suicide by world damage.
2009-04-01 19:07:07 +02:00
richard
f9d0a96d77
Corrected newline format.
2009-04-01 19:04:00 +02:00
Greyscale
7817981473
Added cvar to control suicide blocking for zombies and humans seperately
2009-03-31 02:56:30 +02:00
richard
2a24a8a204
Merged heads 91e3906787a1 and 3598485c84df.
2009-03-31 00:59:50 +02:00
richard
4f8e3e2b20
Made a new class system with base API functions. Will run paralell with the old system so it's possible to do a gradually switch. Most functions are compatible but have different names.
2009-03-31 00:52:44 +02:00
Greyscale
53f1909966
Added more increase/decrease options in knockback(mult) admin menu
2009-03-30 22:40:12 +02:00
Greyscale
1dc1f5cefe
Improved knockback, renamed ZTele function, changed ZStuck to reset velocity, modified velocity changing function, removed unneeded offset (basevelocity)
2009-03-30 21:40:56 +02:00
Greyscale
a8a4f4fbb0
Changed all CloseHandle's on timers to KillTimer()
2009-03-30 00:35:51 +02:00
Greyscale
21b29e8bb3
Fixed spawn protection being buggy when admin infects them, added better countdown, changed variable names (consistency), fixed typo in world kill respawn cvar, gKilledByWorld initialized on connect
2009-03-29 23:42:19 +02:00
Greyscale
6555cdd778
ZR_PrintToAdminChat now checks for Admin_Generic flag
2009-03-29 22:08:56 +02:00
Greyscale
a0276e5c14
Renamed zradmin to zadmin, menu is translatable and accessible from ZMenu
2009-03-29 22:04:47 +02:00
Greyscale
eaf3da9987
Renamed zradmin.inc to zadmin.inc
2009-03-29 21:52:37 +02:00
richard
ebb387d009
Caching models on startup instead of on infection. Probably fixes the freeze on infection problem.
2009-02-21 15:44:48 +01:00
richard
4e1b587e15
Fixed zvision not disabled if setting in classes is blank. Removed zvision timer, not needed and wasted resources.
2009-02-16 01:38:46 +01:00
richard
527bb9be44
Fixed ambience sound not always playing. Improved logging function.
2009-02-15 22:25:17 +01:00
richard
3fe0029543
Fixed typo in admin menu.
2009-02-15 21:33:06 +01:00
richard
00f279d41a
Fixed merge conflict in cvars.inc.
2009-02-13 23:14:29 +01:00
richard
84a4c68596
Minior bug fixes. Added module flags for log system. CVAR changes. Added support for random default class (per player).
2009-02-13 22:57:02 +01:00
richard
b46d886c9c
Fixed message typos. Added debug messags when applying models. Added log messages on manual infections and weapon resticitons.
2009-02-02 01:56:53 +01:00
richard
58949a7fe8
Fixed incorrect weapon name used in group restictions. Improved logging system (bit flags instead of on/off). CVAR zr_debug changed to zr_log. Added flag configuration to zombie admin menu. Fixed index out of bounds error in anticamp module.
2009-01-31 20:48:56 +01:00