Richard Helgeby
581825829a
Replaced RemoveEdict with kill entity input command.
2012-07-01 21:12:43 +02:00
Richard Helgeby
c025ac9479
Updated patch list and changelog.
2012-06-10 15:17:28 +02:00
Richard Helgeby
352c5bccb5
Ignoring Mac OS noise.
2012-06-10 14:49:54 +02:00
Richard Helgeby
835f06e40c
Merge.
2012-05-31 13:03:55 +02:00
Richard Helgeby
5340e9be58
Fixed memory leak in infection countdown feature.
2012-05-31 12:43:48 +02:00
Richard Helgeby
16280e0397
Fixed disabled classes still being validated.
2012-05-30 11:35:34 +02:00
Richard Helgeby
88bb7f514c
Fixed infect timers not properly destroyed when the map is changed.
2012-05-29 23:40:32 +02:00
Richard Helgeby
7faed61def
Fixed infect timers not completely destroyed on map change. This will possibly fix the memory leak.
2012-05-29 23:29:13 +02:00
Richard Helgeby
1a4951ad0c
Small cleanup in infect countdown timers.
2012-05-20 21:08:07 +02:00
Richard Helgeby
235407facb
Fixed client not in game error in ZMarket.
2012-02-27 01:49:04 +01:00
Richard Helgeby
3fe0b5506f
Changed ZMarket to auto-buy weapons once settings are loaded (if auto-buy is enabled).
2012-02-26 23:07:24 +01:00
Richard Helgeby
7cad0b6281
Fixed ragdolls being removed in spawn event when removal is disabled.
2012-02-26 15:39:12 +01:00
Richard Helgeby
4e68b52301
Updated to use new natives in cstrike extension instead of SDK calls. Requires SourceMod 1.4.0 or newer.
2012-01-28 19:12:33 +01:00
Richard Helgeby
3ad9d6108b
Updated includes and compilers to version 1.4.1. Added compiler for OS X.
2012-01-28 02:16:49 +01:00
Richard Helgeby
ca50bc9f1b
Fixed ragdoll removal not being entirely disabled.
2012-01-27 17:57:28 +01:00
Richard Helgeby
89abd64bf8
Updated patch list and changelog.
2011-12-27 09:15:26 +01:00
Richard Helgeby
ef175ca488
Small timer fixes. Added cvar zr_roundend_balance_teams. See details.
...
Added cvar for disabling team balancing on round end (for use with custom team balancer): zr_roundend_balance_teams. Disabling this will cause players to remain on their current team when a new round starts. If zombies win, everyone will remain on the terrorists team.
Fixed invalid handle error after a map change.
Fixed language code typo in translations.
Infection countdown is no longer displayed if the infection delay is just one second.
2011-12-27 09:05:27 +01:00
Richard Helgeby
3be9ce5511
Updated patch list and changelog.
2011-12-26 17:48:53 +01:00
Richard Helgeby
776f149247
Added infection countdown. Backported from zr-dev:52955b169945 (655).
2011-12-26 17:45:08 +01:00
Richard Helgeby
e90b517fc1
Updated patch list and changelog.
2011-12-08 22:27:55 +01:00
Richard Helgeby
b96b47b2a6
Updated gamedata file. Thanks to pillepallus.
2011-12-08 22:19:33 +01:00
Richard Helgeby
1f26e2070e
Updated patch list and changelog.
2011-10-30 18:18:32 +01:00
Richard Helgeby
c3d5218d6a
Fixed internal player spawn post event fired too early (causing invisible models).
2011-10-30 18:12:27 +01:00
Richard Helgeby
fe87b00c9b
Added check for whether client is not in game in buy command hook, as a possible fix for bug 195.
2011-08-24 21:47:18 +02:00
Richard Helgeby
9ff203924b
Updated patch list and changelog.
2011-08-05 15:50:00 +02:00
Richard Helgeby
de8998f1cd
Fixed double inclusion of jump boost module.
2011-08-05 15:30:58 +02:00
Richard Helgeby
ddf8be76f9
Fixed index out of bounds error when class limit is reached. Bumped class limit to 64 classes.
2011-07-10 13:37:00 +02:00
Richard Helgeby
8dccf920f4
Removed format settings from spanish translation.
2011-06-29 17:20:06 +02:00
Andrew
f742ea5b45
Merge (fixed napalm)
2011-06-24 17:06:16 -07:00
Andrew
8735d191e7
Backed out changeset: 539b63f56ac5
2011-06-24 17:05:55 -07:00
Andrew
fc6b1cc958
Merge
2011-06-24 17:02:52 -07:00
Andrew
d2ea788500
Fixed the ragdoll module unintentionally removing other valid entities if a ragdoll was attempted to be removed after the round restarted.
2011-06-24 17:01:30 -07:00
Richard Helgeby
70d86f2d71
Updated patch list and changelog.
2011-06-23 13:31:46 +02:00
Richard Helgeby
79a954549e
Added spanish translation by Franc1sco.
2011-06-22 21:56:19 +02:00
Andrew
afb4b48e91
Hopefully fixed stacking napalm (gotta test)
2011-06-20 02:39:44 -07:00
Richard Helgeby
8348ce9b29
Added execute permission on linux compiler.
2011-06-18 12:49:42 +02:00
Andrew
5c3a6b16cc
Removed the chat trigger detection, it causes a shit ton of errors in console. And updated compilers.
2011-06-17 20:09:56 -07:00
Richard Helgeby
11ef05f995
Updated patch list and changelog.
2011-06-17 14:46:55 +02:00
Richard Helgeby
3776eca312
Added improved random number generator from SMLIB.
2011-06-17 14:44:51 +02:00
Richard Helgeby
778ebc65f3
Updated patch list and changelog.
2011-06-17 14:16:13 +02:00
Richard Helgeby
57a9ec2d4b
Fixed consecutive mother zombie infection prevention not always working.
2011-06-17 14:08:05 +02:00
Richard Helgeby
64ce21b4e2
Fixed dead players being able to get weapons.
2011-04-24 23:28:52 +02:00
Richard Helgeby
f878dd5735
Fixed players not respawning as zombies when they are supposed to. Updated patch list and changelog.
2010-11-17 15:48:57 +01:00
Richard Helgeby
ef25b2f726
Updated patch list and changelog.
2010-11-14 15:26:46 +01:00
Richard Helgeby
e7478e0a05
Imported some API-features from zr-dev. Added API test plugins in testsuite.
2010-11-14 15:17:19 +01:00
Richard Helgeby
772ed77beb
Removed obsolete ZRTools include file. Added diff files in docs/changes to ignore list.
2010-11-04 00:55:37 +01:00
Richard Helgeby
671b5aeb5f
Changed default speed method to LMV. Updated patch list and changelog.
2010-10-15 13:29:42 +02:00
Richard Helgeby
d980aab97e
Updated patch list and changelog.
2010-08-28 21:35:44 +02:00
Richard Helgeby
c7959c7f21
Lowered sv_maxspeed to avoid acceleration issue.
2010-08-28 21:17:13 +02:00
Richard Helgeby
29b00035be
Fixed function signatures. Windows only, linux servers don't need this update.
2010-08-28 21:11:23 +02:00