Commit Graph

  • ef94e1f184 Added tag zr-2.5.1.13 for changeset 0c926b99ee96 richard 2009-05-13 16:53:02 +0200
  • cad56dd7c8 Added tag zr-2.5.1.12 for changeset d5da985dfba8 richard 2009-05-13 16:53:02 +0200
  • 8710f91bc6 Added tag zr-2.5.1.11 for changeset 1ab02f8544fe richard 2009-05-13 16:53:01 +0200
  • 6a374db673 Added tag zr-2.5.1.10 for changeset dafbb1557460 richard 2009-05-13 16:53:01 +0200
  • b7b1094f9d Added tag zr-2.5.1.9 for changeset f9d36b5495e0 richard 2009-05-13 16:53:01 +0200
  • db164732b8 Added tag zr-2.5.1.8 for changeset 7e4b988a2593 richard 2009-05-13 16:53:01 +0200
  • 5986511eae Added tag zr-2.5.1.7 for changeset 22d1509d7f9b richard 2009-05-13 16:53:01 +0200
  • 5a3474e6dc Added tag zr-2.5.1.6 for changeset 1dbe1b853428 richard 2009-05-13 16:53:00 +0200
  • d1c609f39d Added tag zr-2.5.1.5 for changeset 6678adf1156b richard 2009-05-13 16:53:00 +0200
  • 3a08219d67 Added tag zr-2.5.1.4 for changeset 18725be2a1bd richard 2009-05-13 16:53:00 +0200
  • 10279ac5b4 Added tag zr-2.5.1.3 for changeset 137e9cac8cf6 richard 2009-05-13 16:53:00 +0200
  • f76096639a Added tag zr-2.5.1.2 for changeset 721f697abb64 richard 2009-05-13 16:53:00 +0200
  • f2fba7bf72 Added tag zr-2.5.1.1 for changeset 282e96413835 richard 2009-05-13 16:52:59 +0200
  • 8f9a66e366 Added bunnyhop protection. Greyscale 2009-05-12 04:56:03 +0200
  • 8aa9b7dcc7 Added zspawn team override cvar. Greyscale 2009-05-12 04:30:16 +0200
  • 77fd4b00a8 Created serial number api, put client serials in adt array instead of 64-slot array. Greyscale 2009-05-12 04:12:13 +0200
  • 0ca296731b Fixed default alpha values. Greyscale 2009-05-12 03:58:43 +0200
  • 0a9d1d9035 Merged heads. Greyscale 2009-05-12 03:14:13 +0200
  • 14c5acf0bf Fixed typo in playerclasses.inc with logging defines, add updated weaponalpha module to track weapon alphas. Greyscale 2009-05-12 03:12:05 +0200
  • f46b774492 Updated gamedata file for zrtools and removed hacks.inc Greyscale 2009-05-11 07:12:13 +0200
  • 67ec1f8433 Merged heads. Greyscale 2009-05-11 04:47:56 +0200
  • 7c643c5d66 Integrated zrtools and removed hacks extension dependency (don't forget zrtools.inc), and I'll make a repos for the source code and binary. No linux binary yet. Gunna be a pain in the ass. Greyscale 2009-05-11 04:47:09 +0200
  • b32219fec5 Merged heads. richard 2009-05-10 18:50:28 +0200
  • 4117519b39 Added command for modifying or scaling class attributes. Minior fixes, see details. Fixed error getting default classes on early player connect (bots, source tv, etc.). Fixed jump boost not resetting height velocity. Changed to add to velocity. Jump from boost platform still doesn't work because the velocity is set too early. Added check for reserved class names when validating. Updated class default attributes and jump limits. richard 2009-05-10 18:49:47 +0200
  • e145e8cd0e Fixed logic mistake. richard 2009-05-10 01:32:53 +0200
  • 969aa19b85 Added support for post map configs (with workaround for SourceMod bug 3803). Log cleanup. Minior fixes. Removed log check in fatal errors. Those must always log. Stored LogCheckFlag result in a boolean where log is executed more than once. Fixed invalid translation string used in menu title. Fixed index out of bounds in zspawn when a client disconnects. richard 2009-05-09 17:45:19 +0200
  • e9c611b476 ToolsSetClientAlpha now has option to change weapon alpha too. weaponsalpha module needed to track weapon alphas on pickup and drop. Removed alpha offsets, as it's already supposed by SM natives. Greyscale 2009-05-08 07:37:07 +0200
  • a6e55b6653 Updated translations, converted the menu to use keyword defines instead of hardcoded names. Greyscale 2009-05-08 04:57:21 +0200
  • f0a975b431 Fixed bug in ambience that disabled sound being added to download table if logging was disabled. Greyscale 2009-05-07 03:06:08 +0200
  • 3fb7163fb5 Visual effects are all now updated real-time, and defaulted to semi-dark with a borealis sky. Greyscale 2009-05-06 08:29:34 +0200
  • e1b1a21873 Put spawn protect attributes into cvars. Greyscale 2009-05-06 07:13:05 +0200
  • a89f98cc38 Added a way to quiet any sayhook if it wasn't successfully executed, fixed double-ztele'ing. (Note: Linux can't compile the plugin anymore.) Greyscale 2009-05-06 05:31:48 +0200
  • cec31406d0 Added a timelimit to zspawn. Greyscale 2009-05-06 03:04:55 +0200
  • 2ac56b1969 Updated all file headlines, and added phrases for zspawn abuse. Greyscale 2009-05-06 02:28:09 +0200
  • 476eface23 Fixed ambience. Greyscale 2009-05-05 07:40:15 +0200
  • a36e0dab5a Recoded ztele, removed old ztele, made conversion function. Greyscale 2009-05-05 06:56:34 +0200
  • dca8aa330b Reverted unnecessary changes. Compile still works without errors in this revision, confirmed 2009.05.02 18:00 +2. Initializing blank strings on function declaration had no effect. Also the parameter can be treated as optional when it's actually not. Reverted to avoid confusion. richard 2009-05-02 18:08:33 +0200
  • 460b6ddf6d Merged heads. Greyscale 2009-05-02 07:11:05 +0200
  • 2ec263f2a0 Fixed compiler warning (check SM forums for details), fixed compiler crash, seemed to be caused by the string parameter not being defaulted to an empty string, using new String:... had no effect, so I went through and defaulted all String parameters to (not uncluding constant expressions). Greyscale 2009-05-02 07:09:55 +0200
  • 3cc2087dce Changed limits on class attributes. Allowing negative numbers on jump boost. Limiting to +-500 because that's already really fast (distance to move on next server frame). richard 2009-05-01 11:34:07 +0200
  • fcd3a2e48e Added blank lines on the end of all files to get rid of warning from diff tool. richard 2009-05-01 11:22:45 +0200
  • 0404230fc8 Fixed humans winning on round end when no humans present, removed classes file cvar and made it use the config module, replaced SetFailState with LogMessageFormatted with fail flag, made the base config manipulator function. Greyscale 2009-05-01 07:09:18 +0200
  • 8da309e4f4 Made config module, recoded models.inc and added validations, added a cvar to flag any sayhook as quiet to hide from chat, hooked mp_limitteams, fixed menu handle function, moved file paths into cvars and updated all modules but classes to use it Greyscale 2009-04-30 07:36:57 +0200
  • 1a638cfbac Merge test. richard 2009-04-30 07:18:38 +0200
  • 20b63d9bc5 Removed offsets.inc Greyscale 2009-04-29 03:07:51 +0200
  • f5f9158941 Uploaded manually merged code. Greyscale 2009-04-29 02:50:25 +0200
  • 1b8bcc9141 (Updated translations file), added cvar to drop or strip weapons on infect, moved jumpboost to own module (and fixed it), create tools/tools_functions.inc for offset finding and wrapper functions, added SetFailState alternative to LogMessageFormatted, replaced some tabs with spaces, fixed neverending round bug, fixed no zombie bug, recoded menu.inc, fixed classmenu reopening main menu when closing it with 0. Greyscale 2009-04-29 02:41:53 +0200
  • 5556218f7e test test 2009-04-29 02:34:49 +0200
  • fd129e561b test test 2009-04-29 01:58:41 +0200
  • fa133857a9 Fixed spawn protection not restoring class attributes. richard 2009-04-27 20:54:06 +0200
  • 55876fe2ff Fixed LogMessageFormatted ignoring unspecified clients (-1) when ignore console is enabled. Simplified logic. When ignoring console the match must be explicit (client 0), not just any non-valid player. Unspecified clients (-1) are used on core events, but they were wrongfully ignored. Clients are only specified on player events or console events. Simplified logig: Instead of checking what something isn't, check what it's required to be. Inverted logic may be confusing. richard 2009-04-27 20:08:59 +0200
  • c9724a09c7 Merged heads, with manual fixes to not revert newer changes. richard 2009-04-27 19:51:29 +0200
  • abd38ee033 Hooked autobuy/rebuy, added fog to visual effects, create effect functions in visualeffects.inc, fixed ambience, hooked mp_restartgame, mother count is rounded to nearest instead of ceiling, recoded cvars.inc and added logging, recoded event.inc, killed respawn timers on round end. Greyscale 2009-04-27 04:00:38 +0200
  • 257659a683 Implemented human classes and fixed class related bugs. Moved class initial event forward into OnConfigsExecuted. Changed class attributes in default configuration file, and made new example human classes: speedy and light. Implemented feature for applying human and admin classes. Admin mode is still not implemented. Extended model path class attribute to support "default" for using default CS models. Fixed event forward order in OnPlayerSpawn event. The class module depends on infection module. Fixed class menu crash when there are no admin classes. Admin class and mode options are removed from the menu if there are no classes. Fixed class menu not closing when selecting 0 (exit) if auto-close CVAR is disabled. New global variable to separate current admin class and the admin class to be used on next spawn: ClassPlayerNextAdminClass. Moved hard coded valitation values into defines. Removed log warning if there are no admin classes. They are optional. Fixed jump boost adding to height and not multiplying (which were 0 on the player velocity). richard 2009-04-25 14:19:14 +0200
  • 65411df2c0 Added visualeffects.inc Greyscale 2009-04-24 05:05:18 +0200
  • 8216ce753d Merged heads. Greyscale 2009-04-24 05:02:54 +0200
  • 2e623447d5 Made visualambience module, removed an offset thats provided by SM, moved zombie/human checks to infect module (renamed), fixed blast cvar, renamed some functions, removed zombie cvar enable because it didnt work. Greyscale 2009-04-24 05:02:19 +0200
  • 8cf1350cfa Fixed defaults in hitgroups.txt Greyscale 2009-04-23 06:41:16 +0200
  • a8be3d6d0a Merged heads. Greyscale 2009-04-23 06:39:58 +0200
  • 2718b527ac Fixed death given to the mother zombies, created cvars to control friendlyfire and blast damage, hitgroup file now allows you to disable shootable hitgroups on zombies. Greyscale 2009-04-23 06:39:11 +0200
  • 54242bb529 Created a CVAR for enabling/disabling the zombie_version CVAR. richard 2009-04-22 23:32:43 +0200
  • b99d253477 Put infection handling in its own core module, added infect sound to downloads table, updated cvars, made an account module (handles cash), zombies now drop weapons on infect (all of them), removed RemoveAllItems, weapon api can handle it and its unneeded now. Greyscale 2009-04-22 04:53:19 +0200
  • 557b6d883c Merged heads. richard 2009-04-21 03:30:35 +0200
  • 0bf074bf7a Moved teleport variables into teleport.inc. Changed order of death event on infection. Known bug: Teamkill on last zombie kill. richard 2009-04-21 03:27:12 +0200
  • f35d8cb381 Fixed memory leak, fixed disconnect bug. Greyscale 2009-04-21 03:10:14 +0200
  • 0f15efaa85 Removed old tHandles array, updated antistick a bit (just moved stuff). Greyscale 2009-04-21 02:03:35 +0200
  • 1ec47ef154 Renamed zr_consecutive_infect (fixed value mixup in the code), and fixed damage flags. Greyscale 2009-04-21 01:45:49 +0200
  • 7111a8c594 Made a basic weapon API, fixed SetPlayerAlpha function, moved logging to its own file (had to be done now, it was hard to find before), made a separate cvar to disable logging fully. Greyscale 2009-04-20 05:43:20 +0200
  • 41153af5f4 Reorganized cvars.inc, organized all cvars into module groups (to be updated later), removed unused cvars, made classes and weapons core modules (event forwarding priority), updated spawn protect cvars, added cvars to disable weapons, restrict, and hitgroups Greyscale 2009-04-20 02:56:26 +0200
  • 8ac1361a70 Fixed newlines in weapons and weapongroups.txt config files. Greyscale 2009-04-20 00:19:05 +0200
  • 53c60d1c52 Fixed newlines in gamedata file. Greyscale 2009-04-20 00:16:08 +0200
  • d154ed163d Merged heads. Greyscale 2009-04-19 19:54:57 +0200
  • 858cfe4079 Recoded damage module, moved around translations, removed old one, removed old classmenu code, moved BalanceTeams to roundend.inc Greyscale 2009-04-19 19:54:21 +0200
  • 589baa6869 Made CVAR for class file. Simplified formatting on log messages. richard 2009-04-19 01:10:30 +0200
  • ed66030245 Merged heads. richard 2009-04-18 02:23:36 +0200
  • 72c6e9f632 Improved handling of missing classes in class menus. Fixed bots not getting default class config (removed IsFakeClient check). Made new ClassCountTeam function for customized counting. richard 2009-04-18 02:22:13 +0200
  • c510da249c Removed unused parameter in ZRTeamHasClients. Greyscale 2009-04-18 01:50:27 +0200
  • 824ff32cd4 Merged heads. Greyscale 2009-04-18 01:45:08 +0200
  • c34e32097d Fixed admin infect bug (I think), made roundend core module, handles all round end events, modified ClassApplyOverlay, removed mp_restartgame hook, recoded PlayerLeft and BalanceTeam functions. And added comments. Greyscale 2009-04-18 01:44:41 +0200
  • 1659d24c4a Fixed newlines in hitgroups.txt Greyscale 2009-04-17 21:06:25 +0200
  • 879446ac7c Modified ZRIsClientAdmin function for consistency. Greyscale 2009-04-17 12:20:01 +0200
  • ecc9cf5167 Removed player list functions, recoded mother zombie picking function, removed allow_player_team cvar as models are handled by class system now, prefixed generic plugin functions with ZR, added comments in zombiereloaded.inc, added new function to check if clients are on either or both teams. Greyscale 2009-04-17 12:16:44 +0200
  • 5b172aa93f Added napalm.inc Greyscale 2009-04-17 10:22:02 +0200
  • 4d35037e41 Moved napalm into its own module, added cvar to enable the thrown grenade to be lit on fire. Greyscale 2009-04-17 10:20:04 +0200
  • 23242cdc9d Fixed newlins in translations. Greyscale 2009-04-17 01:48:08 +0200
  • d5e29b883c Removed debug test commands from previous commit, added ambientsounds module, removed old, and removed some unused translations phrases. Greyscale 2009-04-17 01:09:52 +0200
  • ee9d3a9f39 Added sound effects module, moved all moaning, groaning, and death sounds to zombie sounds sub-module, and made a basic sound API. Greyscale 2009-04-16 22:21:32 +0200
  • 39ff709d7f Fixed little typo in comment, and uncommented zclass say command. Greyscale 2009-04-16 08:08:58 +0200
  • 98c39fb517 Removed windows newlines in respawn.inc (stupid editor) Greyscale 2009-04-16 07:35:18 +0200
  • 23b5b6e187 Fixed respawn. Was respawning on infect. Greyscale 2009-04-16 06:06:44 +0200
  • 5b9f8d364d Removed antistick force cvar, removed more tHandle defines, moved respawn to its own module, moved market menu send function to markethandler.inc, fixed some run-on timers in zhp and spawn protect Greyscale 2009-04-16 05:30:26 +0200
  • 872e41e6d2 Recoded IsClientPlayer, renamed to IsClientValid, replaced GetMaxClients() with maxclients Ignore diff for zhp.inc and spawnprotect.inc Greyscale 2009-04-16 03:57:46 +0200
  • f39570205e Added zhp.inc :) Greyscale 2009-04-16 01:21:09 +0200
  • b909ff0739 Merged heads. Greyscale 2009-04-16 01:18:26 +0200
  • 75e654992c Moved ZHP to its own module, plugin now uses InfectPlayer. Greyscale 2009-04-16 01:18:08 +0200
  • d4934a7e9d Improved IsClientPlayer and IsClientAdmin. richard 2009-04-16 00:10:14 +0200
  • 258c839a27 Merged heads. richard 2009-04-15 23:41:22 +0200
  • b481546dc4 Made class menus and a class data dump console command. richard 2009-04-15 23:40:45 +0200
  • 37dfea2f8c Removed SetPlayerModel, removed deprecated code in models.txt, added CSWeaponDrop, updated gamedata file. Greycale 2009-04-15 21:22:11 +0200
  • c8989eb544 Moved spawn protect to its own module. Greyscale 2009-04-15 11:27:03 +0200