Commit Graph

  • 0c0ce1adfc added game_playerdie and game_playerkill output to ZR as described here: https://developer.valvesoftware.com/wiki/Trigger_brush BotoX 2016-08-18 06:52:00 +0200
  • f987a534f2 fix random ztele feature: exception and no zombie when there are no spawnpoints found which was caused by maps using renamed logic entities for spawnpoints (also fixed detecting those) BotoX 2016-08-18 06:50:29 +0200
  • 37a7224d6c ignore z-axis for anti-longknife, lagcompensation is really needed here. BotoX 2016-08-18 06:47:48 +0200
  • 022e232842 Merge branch 'master' of github.com:CSSZombieEscape/sm-zombiereloaded-3 BotoX 2016-08-08 10:22:12 +0200
  • b286de5ce0 fixed napalm not disappearing and stop napalm from overlaying removed weaponalpha completly replaced CBaseEntity::SetAbsVelocity with CBaseEntity::m_vecAbsVelocity BotoX 2016-08-08 10:20:23 +0200
  • d046c46ff7 Merge pull request #7 from olegtsvetkov/russian-fix BotoX 2016-06-13 19:14:06 +0200
  • b67eff56ed Fixed "Weapons menu zmarket loadout default" phrase. Oleg Tsvetkov 2016-06-13 11:54:55 +0300
  • 73a72d37da Enable protobuf checks for CS:GO BotoX 2016-06-12 14:16:24 +0200
  • f177f78fe7 cleaned up last commit removed unnecessary dos2unix from make all BotoX 2016-06-12 14:07:44 +0200
  • 266896491c Merge pull request #5 from olegtsvetkov/fileexists-case-sensitive BotoX 2016-06-12 13:54:45 +0200
  • fc9ed45650 Merge pull request #4 from olegtsvetkov/handles BotoX 2016-06-12 13:54:32 +0200
  • d6b6e9cdb0 Merge pull request #3 from olegtsvetkov/random-ztele BotoX 2016-06-12 13:54:23 +0200
  • e17107ea68 Merge pull request #2 from olegtsvetkov/remove-legacy BotoX 2016-06-12 13:54:06 +0200
  • 7844912f7b Merge pull request #6 from olegtsvetkov/russian BotoX 2016-06-12 13:39:25 +0200
  • 77b295fef8 Added Russian translation for new phrases. Oleg Tsvetkov 2016-06-12 11:59:49 +0300
  • efeec511c4 Removed accidentally added Timer call inside a ZTele_TeleportClient function. Oleg Tsvetkov 2016-06-12 02:06:24 +0300
  • 16de1d1a9f Set several timers variable value to the INVALID_HANDLE after KillTimer call. Oleg Tsvetkov 2016-06-12 01:31:08 +0300
  • 25eaa7ade3 Fixed memory leak. Oleg Tsvetkov 2016-06-12 01:30:11 +0300
  • 678ad2ef0c Added support for a random !ztele. Oleg Tsvetkov 2016-06-12 01:23:07 +0300
  • 4f460baa9b Don't use Valve file system when calling a FileExists. Oleg Tsvetkov 2016-06-12 00:31:15 +0300
  • 6a5ad3ef4b Removed mention of ZRTools in the comments. Oleg Tsvetkov 2016-06-11 15:20:40 +0300
  • daa461fee6 Use damage defines from SDK Hooks directly. Richard Helgeby 2015-08-08 18:38:23 +0200
  • 6550dd9e02 Remove unused legacy ZRTools code. Richard Helgeby 2015-08-01 15:31:03 +0200
  • 71d5c297d3 added anti longknife feature BotoX 2016-05-08 22:25:30 +0200
  • cea1b84965 fixed trigger OnStartTouch/OnEndTouch bug caused by TeleportEntity fixed reloading zombiereloaded plugin reset player velocity on respawn (high speed in spec -> zspawn) BotoX 2016-05-08 03:10:25 +0200
  • 2d1cdf7a36 added SharedPlugin code and SetNTVOptional() added public printing for zr_human, zr_infect and zr_zspawn_force command fixed zombiereloaded changing player colors updated sample cfg updated makefile BotoX 2016-04-22 01:24:10 +0200
  • a732205f8c properly fixed db0de91a18 added message when zombie cycle ended BotoX 2016-03-01 23:36:47 +0100
  • 1bd2fb7354 reworked mother zombie "randomizer" uses randomized round-robin ensuring that a client will not be infected twice in a row BotoX 2016-02-17 09:03:40 +0100
  • db0de91a18 fixed zspawn exploit (spawn as human after infection by suiciding and zspawning) BotoX 2016-02-17 00:48:42 +0100
  • 3afde85238 reworked zmarket fixed kevlar bug BotoX 2016-02-12 04:16:59 +0100
  • d88e748f0e remove trailing whitespaces from sourcecode BotoX 2016-02-06 00:47:47 +0100
  • 6f9558373d Fix issue in @98dfd22c9b21571d76dbf655184fdbceb3f7c312 BotoX 2016-01-06 03:37:28 +0100
  • b579a38d89 disabled potentially broken weaponalpha functionality (black sprites) BotoX 2016-01-05 02:50:34 +0100
  • 8fcbe6ab85 Merge branch 'master' of https://github.com/rhelgeby/sm-zombiereloaded-3 BotoX 2015-11-15 00:45:19 +0100
  • e3ce8ad558 Fix ZTele_GetClientDelay not returning the value. Richard Helgeby 2015-10-31 21:42:27 +0100
  • b2f4176f51 fixed infinite ammo exploit in zmarket (item_kevlar -> SetEntProp m_ArmorValue) BotoX 2015-10-31 00:45:13 +0100
  • b04f25400f added zr_zspawn_force and zr_infect/zr_human logging BotoX 2015-10-31 00:41:51 +0100
  • 98dfd22c9b added support for flags to playerclasses BotoX 2015-10-31 00:22:46 +0100
  • 1ef060258f Rename ztele functions to use new module prefix naming convention. Richard Helgeby 2015-03-29 18:42:04 +0200
  • 400856e554 Add notes about cvars in code style guidelines. General updates. Richard Helgeby 2015-03-29 17:23:06 +0200
  • 18a348178f Add cvars component for ZTele. Richard Helgeby 2015-03-29 17:11:03 +0200
  • 345fb1f7f7 Replace INVALID_HANDLE with null in ztele module. Richard Helgeby 2015-03-29 16:01:29 +0200
  • f4a2f151af Extract function ZTelePlayerWalkedTooFar. Richard Helgeby 2015-03-29 15:57:14 +0200
  • c149549540 Move ztele into its own module folder. Richard Helgeby 2015-03-29 15:15:21 +0200
  • 694df0e908 Use new declaration syntax in ztele.inc. Richard Helgeby 2015-03-28 17:45:38 +0100
  • f9aaf97580 Extract function ZTeleGetClientDelay. Richard Helgeby 2015-03-22 19:09:49 +0100
  • 99f0bfef7b Extract function ZTeleClientInProgress. Richard Helgeby 2015-03-22 18:57:44 +0100
  • 387f59e2cb Simplify pre-check logic in ZTeleClient. Richard Helgeby 2015-03-22 18:52:31 +0100
  • f323ca2768 Use new syntax in ZTeleMustBeHuman and ZTeleCanHumanTeleport. Richard Helgeby 2015-03-22 18:42:01 +0100
  • 5b59f20858 Extract function ZTeleHasReachedLimit. Richard Helgeby 2015-03-22 18:39:45 +0100
  • fcb4fdcab6 Extract function ZTeleCanHumanTeleport. Richard Helgeby 2015-03-22 18:21:17 +0100
  • 7ce73b4493 Add InfectHasZombieSpawned. Richard Helgeby 2015-03-22 18:06:40 +0100
  • 583984489b Extract function ZTeleMustBeHuman. Richard Helgeby 2015-03-22 17:55:16 +0100
  • 918dd3100b Add ZTeleStopTimer to reduce duplicated code. Richard Helgeby 2015-03-22 17:42:02 +0100
  • 8e6d4f0f35 Fix compile error in class.api.inc. Richard Helgeby 2015-03-21 15:52:56 +0100
  • 542d3d345e Do not use deprecated GetClientAuthString native. Richard Helgeby 2015-03-21 15:45:29 +0100
  • 5ec3694535 Update compiler and includes to version 1.7.0. Richard Helgeby 2015-03-21 15:43:24 +0100
  • 743d17e05a Remove client check when resetting zombie flag on round end. Richard Helgeby 2015-02-12 19:01:23 +0100
  • de8faa02ac Merge pull request #2 from jargon-au/master jargon-au 2014-10-15 09:27:10 +1100
  • 7a842771c8 Add new class natives jargon-au 2014-10-15 09:25:07 +1100
  • 0edae8772e Add new class natives jargon-au 2014-10-15 09:22:26 +1100
  • 96d5670b18 Merge pull request #1 from rhelgeby/master jargon-au 2014-10-15 09:20:11 +1100
  • 8cf314bebf Fix typo in timer handle fix. Richard Helgeby 2014-09-14 14:05:40 +0200
  • 8d6819c75c Fix invalid timer handle error when ambient sounds are disabled. Richard Helgeby 2014-09-14 14:03:53 +0200
  • 42a2037f30 Add code guidelines document. Richard Helgeby 2014-07-30 19:00:46 +0300
  • 3430e82b57 Normalize line endings. Richard Helgeby 2014-07-30 12:23:47 +0300
  • f084dab794 Update compilers and includes to version 1.6.0. Richard Helgeby 2014-07-30 12:03:42 +0300
  • 105a23bf32 Add .gitattributes to set correct line ending style on various files. Richard Helgeby 2014-07-27 11:46:02 +0300
  • cd1d2d5723 Update build.sh script to use Git. Richard Helgeby 2014-07-27 11:09:33 +0300
  • 0e6c2dc909 Add .gitignore. Richard Helgeby 2014-07-23 15:20:18 +0200
  • a773746181 Fix updateversion.sh. Now using Git. Richard Helgeby 2014-07-23 14:40:48 +0200
  • a5d9c66c42 Added missing changes for commit 25d99bc1280c (748). Richard Helgeby 2014-01-16 18:53:14 +0100
  • b92cd30fa1 Don't set weapon transparency if weapon entity has children (that may not have the m_nRenderMode attribute). Richard Helgeby 2014-01-16 18:52:40 +0100
  • 4464e46d37 Fixed fog controller not recreated when existing controller is deleted. Richard Helgeby 2013-12-24 14:32:28 +0100
  • 4c5363d73e Removed hard coded fog enabled-state. Richard Helgeby 2013-12-24 13:03:33 +0100
  • 447240fb8d Revert changeset: 9d97c210c634 Richard Helgeby 2013-11-11 01:03:23 +0100
  • 1e7b0e6267 Moved team balancing to round start in stead of round end. Fixes issue with maps or plugins inspecting player teams in round end event; being unable to detect which players that are zombies when the round has ended. Thanks to "Neuro Toxin". Richard Helgeby 2013-10-31 22:36:04 +0100
  • d286d29652 Added note about duplicate hitgroup cvars. Richard Helgeby 2013-08-20 19:37:04 +0200
  • c61d29fd63 Fixed respawn module ignoring zr_respawn_team_zombie_world cvar. Improved description of zr_respawn_team_zombie_world. Richard Helgeby 2013-07-14 12:35:09 +0200
  • 28e54c36a7 Added support for model with multiple skins (model_skin_index class attribute). Compiles, but not tested. Richard Helgeby 2013-04-25 09:50:08 +0200
  • 7e72ede0ca Added support for resource files in Valve's file system. Thanks to Kyle. Richard Helgeby 2013-04-16 02:43:29 +0200
  • 5269107303 Added extra notes about LMV speed values. Richard Helgeby 2013-04-14 02:37:12 +0200
  • 884c2b001a Fixed attacker not getting credit for delayed infection. Richard Helgeby 2013-04-14 02:36:10 +0200
  • a3a9748131 Added support for using protocol buffers (currently disabled and untested). Richard Helgeby 2013-01-23 22:48:31 +0100
  • 6de9b9de13 Implemented optional support for the ConfigList plugin. It will execute the "zr_post_exec" list right before post map configs if it exists. Example usage in randommode.cfg and swarm.cfg. Richard Helgeby 2013-01-17 09:36:54 +0100
  • b5291329c9 Added tag zr-3.1 for changeset d57da587271c Richard Helgeby 2013-01-12 11:37:18 +0100
  • 9747038317 Backed out changeset: 64c76b1d96b7 Richard Helgeby 2013-01-12 11:37:06 +0100
  • 6f82da666c Bumped plugin version. Richard Helgeby 2013-01-12 10:16:14 +0100
  • 6e6dcf7fb4 Typo fix in release notes. Richard Helgeby 2013-01-12 09:32:52 +0100
  • 68d4e2ca63 Fixed incorrect build name. Richard Helgeby 2013-01-12 09:07:26 +0100
  • 378b19df61 Added tag zr-3.1 for changeset b12e4a88de3d Richard Helgeby 2013-01-12 08:59:28 +0100
  • 9ce7e00943 Cleaned patch list. Richard Helgeby 2013-01-12 08:50:12 +0100
  • a8f91d748e Updated copyright year. Richard Helgeby 2013-01-12 08:47:36 +0100
  • 99cd5e6a3f Added 3.1 release notes. Richard Helgeby 2013-01-12 08:36:01 +0100
  • b07dcb0452 Reorganized documents. Richard Helgeby 2013-01-12 06:45:10 +0100
  • 5c980b5edc Increased max class HP to 100,000. Added a few game mode configs. Richard Helgeby 2013-01-11 12:14:43 +0100
  • 3cdebf55b4 Fixed infection coundown not stopping on early infection (admin command). Richard Helgeby 2013-01-11 10:19:31 +0100
  • 7f6b1fb938 Renamed zr_shield command to zshield so it's more chat command friendly. Richard Helgeby 2013-01-11 10:16:48 +0100
  • 5b7d1b2ff3 Fixed immunity modes not obeying spawn protection. Implemented "kill" immunity mode. Richard Helgeby 2013-01-11 10:07:18 +0100
  • 86319d21ac Updated the manual with new infection mode documentation. Richard Helgeby 2013-01-10 10:32:19 +0100