Commit Graph

104 Commits

Author SHA1 Message Date
0404230fc8 Fixed humans winning on round end when no humans present, removed classes file cvar and made it use the config module, replaced SetFailState with LogMessageFormatted with fail flag, made the base config manipulator function. 2009-05-01 07:09:18 +02:00
8da309e4f4 Made config module, recoded models.inc and added validations, added a cvar to flag any sayhook as quiet to hide from chat, hooked mp_limitteams, fixed menu handle function, moved file paths into cvars and updated all modules but classes to use it 2009-04-30 07:36:57 +02:00
fd129e561b test 2009-04-29 01:58:41 +02:00
abd38ee033 Hooked autobuy/rebuy, added fog to visual effects, create effect functions in visualeffects.inc, fixed ambience, hooked mp_restartgame, mother count is rounded to nearest instead of ceiling, recoded cvars.inc and added logging, recoded event.inc, killed respawn timers on round end. 2009-04-27 04:00:38 +02:00
2e623447d5 Made visualambience module, removed an offset thats provided by SM, moved zombie/human checks to infect module (renamed), fixed blast cvar, renamed some functions, removed zombie cvar enable because it didnt work. 2009-04-24 05:02:19 +02:00
a8be3d6d0a Merged heads. 2009-04-23 06:39:58 +02:00
2718b527ac Fixed death given to the mother zombies, created cvars to control friendlyfire and blast damage, hitgroup file now allows you to disable shootable hitgroups on zombies. 2009-04-23 06:39:11 +02:00
54242bb529 Created a CVAR for enabling/disabling the zombie_version CVAR. 2009-04-22 23:32:43 +02:00
b99d253477 Put infection handling in its own core module, added infect sound to downloads table, updated cvars, made an account module (handles cash), zombies now drop weapons on infect (all of them), removed RemoveAllItems, weapon api can handle it and its unneeded now. 2009-04-22 04:53:19 +02:00
1ec47ef154 Renamed zr_consecutive_infect (fixed value mixup in the code), and fixed damage flags. 2009-04-21 01:45:49 +02:00
7111a8c594 Made a basic weapon API, fixed SetPlayerAlpha function, moved logging to its own file (had to be done now, it was hard to find before), made a separate cvar to disable logging fully. 2009-04-20 05:43:20 +02:00
41153af5f4 Reorganized cvars.inc, organized all cvars into module groups (to be updated later), removed unused cvars, made classes and weapons core modules (event forwarding priority), updated spawn protect cvars, added cvars to disable weapons, restrict, and hitgroups 2009-04-20 02:56:26 +02:00
d154ed163d Merged heads. 2009-04-19 19:54:57 +02:00
858cfe4079 Recoded damage module, moved around translations, removed old one, removed old classmenu code, moved BalanceTeams to roundend.inc 2009-04-19 19:54:21 +02:00
589baa6869 Made CVAR for class file. Simplified formatting on log messages. 2009-04-19 01:10:30 +02:00
ed66030245 Merged heads. 2009-04-18 02:23:36 +02:00
72c6e9f632 Improved handling of missing classes in class menus. Fixed bots not getting default class config (removed IsFakeClient check). Made new ClassCountTeam function for customized counting. 2009-04-18 02:22:13 +02:00
c34e32097d Fixed admin infect bug (I think), made roundend core module, handles all round end events, modified ClassApplyOverlay, removed mp_restartgame hook, recoded PlayerLeft and BalanceTeam functions. And added comments. 2009-04-18 01:44:41 +02:00
ecc9cf5167 Removed player list functions, recoded mother zombie picking function, removed allow_player_team cvar as models are handled by class system now, prefixed generic plugin functions with ZR, added comments in zombiereloaded.inc, added new function to check if clients are on either or both teams. 2009-04-17 12:16:44 +02:00
4d35037e41 Moved napalm into its own module, added cvar to enable the thrown grenade to be lit on fire. 2009-04-17 10:20:04 +02:00
d5e29b883c Removed debug test commands from previous commit, added ambientsounds module, removed old, and removed some unused translations phrases. 2009-04-17 01:09:52 +02:00
ee9d3a9f39 Added sound effects module, moved all moaning, groaning, and death sounds to zombie sounds sub-module, and made a basic sound API. 2009-04-16 22:21:32 +02:00
5b9f8d364d Removed antistick force cvar, removed more tHandle defines, moved respawn to its own module, moved market menu send function to markethandler.inc, fixed some run-on timers in zhp and spawn protect 2009-04-16 05:30:26 +02:00
b481546dc4 Made class menus and a class data dump console command. 2009-04-15 23:40:45 +02:00
ddf0515a9e Removed antistick nudge on infect, disabled zadmin menu items that are under construction, added knockback module, and weapon-specific knockback multipliers in weapons.txt 2009-04-14 22:05:20 +02:00
34d357a2c3 Fixed menu toggle restrictions, disabled group menu restrictions, next commit will have it done, fixed a bunch of compiler errors :P 2009-04-13 22:00:37 +02:00
842e4030b9 Made weapon management menu toggle restrictions (easier), and weapon names are now case-insensitive 2009-04-13 20:33:13 +02:00
a8704cf90c Implemented the new class system. Class menu missing, only default classes working. 2009-04-11 01:56:22 +02:00
68ac28de7b Added configuration files. 2009-04-07 19:16:15 +02:00
405e7f0005 Restructured class system files. Added more functions for applying class attributes. 2009-04-06 03:20:13 +02:00
fd3739b53a Added antistick system, removed zstuck, and removed redundant check in zombie.inc 2009-04-05 23:20:35 +02:00
7817981473 Added cvar to control suicide blocking for zombies and humans seperately 2009-03-31 02:56:30 +02:00
2a24a8a204 Merged heads 91e3906787a1 and 3598485c84df. 2009-03-31 00:59:50 +02:00
4f8e3e2b20 Made a new class system with base API functions. Will run paralell with the old system so it's possible to do a gradually switch. Most functions are compatible but have different names. 2009-03-31 00:52:44 +02:00
1dc1f5cefe Improved knockback, renamed ZTele function, changed ZStuck to reset velocity, modified velocity changing function, removed unneeded offset (basevelocity) 2009-03-30 21:40:56 +02:00
21b29e8bb3 Fixed spawn protection being buggy when admin infects them, added better countdown, changed variable names (consistency), fixed typo in world kill respawn cvar, gKilledByWorld initialized on connect 2009-03-29 23:42:19 +02:00
a0276e5c14 Renamed zradmin to zadmin, menu is translatable and accessible from ZMenu 2009-03-29 22:04:47 +02:00
00f279d41a Fixed merge conflict in cvars.inc. 2009-02-13 23:14:29 +01:00
84a4c68596 Minior bug fixes. Added module flags for log system. CVAR changes. Added support for random default class (per player). 2009-02-13 22:57:02 +01:00
58949a7fe8 Fixed incorrect weapon name used in group restictions. Improved logging system (bit flags instead of on/off). CVAR zr_debug changed to zr_log. Added flag configuration to zombie admin menu. Fixed index out of bounds error in anticamp module. 2009-01-31 20:48:56 +01:00
972136b859 Made a anticamp feature with custom hurt volumes. Reformatted changes.txt. 2009-01-19 22:45:58 +01:00
72cb683278 Changed hardcoded antistick force into a CVAR. 2009-01-16 15:30:37 +01:00
525d25efd4 Improved teleporter: Per client custom buffers, reset buffers on round start (CVAR), made teleabort chat trigger. Blocked teleport on dead players. Changed ztele to tele in CVAR names. 2009-01-13 23:24:10 +01:00
0efabe1146 Made zr_suicide_world_damage CVAR for respawning as zombie if a zombie was killed by the world. 2008-12-28 00:50:39 +01:00
69799e1c0d Improved the teleporter. Startup delay, cooldown, separate team delays and limits. Admin commands made, but not coded yet. 2008-12-20 20:46:05 +01:00
65a9ec01aa Made zr_ztele_humans cvar for allowing or disallowing humans to use the teleporter. Defaults to allow. 2008-11-24 21:30:23 +01:00
298dec378c Made a switch for printing suicide attempts to admin chat. Added suicide response text to client chat too, not just the console. 2008-11-18 01:02:23 +01:00
cf8bd3aead Improved handling of invalid handle errors (maybe not fixed). Added a debug switch and a log function. Added debug messages on zspawn. Fixed zr_spawn not spawning spectactors (when using @all). 2008-10-29 22:02:46 +01:00
9d35648089 Added a CVAR for saving class selection after map changes. 2008-10-12 18:56:51 +02:00
243ddea848 Added a CVAR for setting default class. 2008-10-11 23:48:15 +02:00