Commit Graph

621 Commits

Author SHA1 Message Date
neon
2753ac3da7 ZR is dumb 2018-07-22 16:16:55 +02:00
neon
908766a551 added cvar to determine winning team when time runs out 2018-07-22 16:14:39 +02:00
neon
a095fc67e7 me derp 2018-07-22 16:13:28 +02:00
neon
3a0106ed93 added cvar to determine winning team when time runs out 2018-07-22 16:12:34 +02:00
b883273e77 ZombieReloaded: Double MaxHealth for MotherZM.
They spawn with more HP, but don't regen it? Defaq?
2018-06-28 15:39:17 +02:00
6aeb1950a2 Oops 2018-02-22 15:33:35 +01:00
b594a074fc Merge branch 'master' of https://gogs.botox.bz/CSSZombieEscape/sm-zombiereloaded-3 2018-02-22 15:32:24 +01:00
fd8893ae6c GENERAL: Allow napalm scaling, depending on damage. 2018-02-22 15:32:17 +01:00
Obuss
4f7e711af5 Allow multiple weapon commands (comma delimited) 2018-02-10 13:40:22 -06:00
134ca810d0 zmarketpurchasemax = 0 -> no rebuys instead of infinite 2018-01-15 00:37:00 +01:00
6c35c59b81 GENERAL: Fix consecutive motherzm infections. 2017-10-12 02:18:52 +02:00
f58e0091dd CSGO: Default CSGO weapon for CT's 2017-10-06 13:49:40 +02:00
1b81c27314 GENERAL: Infection update. 2017-10-06 13:49:11 +02:00
bd10d160c4 CSGO: Fix that molotov/incendiary damages humans 2017-09-10 18:05:34 +02:00
b4e0e11d0c CSGO: Fix (knife) skins not beign able to infect.
They use diffrent weapon entities for some reason. (Bless volvo)
2017-09-07 20:11:27 +02:00
226619f24b Fix SteamIDCache not beign created with empty cvar. 2017-08-26 23:55:11 +02:00
c06ddc3fcd CSGO, give more weapons on spawn. 2017-08-23 17:23:43 +02:00
853c8b68f5 Fix CSGO sounds, wrong filetype 2017-08-23 17:17:55 +02:00
13fff1f8bc CSGO fixes & no longer spawn with restricted stuff 2017-08-07 23:50:39 +02:00
0f6b46a962 Add new forward ZR_OnClientMotherZombieEligible for excluding clients from mother zombie eligible list. 2017-08-07 16:31:20 +02:00
1e90596ddc Forgot adding cvar to cfg. ;-; 2017-08-03 21:21:56 +02:00
7d2a16e2f6 CSGO Support & No refill cvar. 2017-08-03 21:15:54 +02:00
6478d995b9 Fix rebuy exploit by keeping current clip.
Add zr_infect_knife_cooldown
Convert includes to new syntax.
2017-07-05 23:00:50 +02:00
b09747346f Various fixes and additions. 2017-05-01 23:59:38 +02:00
e7597639c2 Save recent infections via SteamID.
Change SteamID cache to AccountID.
Fix error which broke shotgun knockback.
Add roundend stats to console.
Renamed some global variables to have g_ prefix
2017-01-22 15:09:22 +01:00
dd1ba186eb fix infection issue for 65th client on server. 2016-09-25 22:00:29 +02:00
ab210d531e fix engine crash bug in 0c0ce1adfc 2016-08-24 23:06:51 +02:00
21c2ac40a8 random ztele: improve bfcaca166f 2016-08-23 16:12:32 +02:00
bfcaca166f fix entity detection for random ztele 2016-08-23 15:44:08 +02:00
0c0ce1adfc added game_playerdie and game_playerkill output to ZR as described here: https://developer.valvesoftware.com/wiki/Trigger_brush 2016-08-18 06:52:00 +02:00
f987a534f2 fix random ztele feature: exception and no zombie when there are no spawnpoints found
which was caused by maps using renamed logic entities for spawnpoints (also fixed detecting those)

removed deprecated cvar flag
2016-08-18 06:50:29 +02:00
37a7224d6c ignore z-axis for anti-longknife, lagcompensation is really needed here. 2016-08-18 06:47:48 +02:00
b286de5ce0 fixed napalm not disappearing and stop napalm from overlaying
removed weaponalpha completly
replaced CBaseEntity::SetAbsVelocity with CBaseEntity::m_vecAbsVelocity
2016-08-08 10:20:23 +02:00
73a72d37da Enable protobuf checks for CS:GO 2016-06-12 14:16:24 +02:00
f177f78fe7 cleaned up last commit
removed unnecessary dos2unix from make all
2016-06-12 14:07:44 +02:00
BotoX
266896491c Merge pull request #5 from olegtsvetkov/fileexists-case-sensitive
Don't use Valve file system when calling a FileExists.
2016-06-12 13:54:45 +02:00
BotoX
fc9ed45650 Merge pull request #4 from olegtsvetkov/handles
Fixed memory leak, caused by not closed handle
2016-06-12 13:54:32 +02:00
BotoX
d6b6e9cdb0 Merge pull request #3 from olegtsvetkov/random-ztele
Random !ztele
2016-06-12 13:54:23 +02:00
Oleg Tsvetkov
efeec511c4 Removed accidentally added Timer call inside a ZTele_TeleportClient function. 2016-06-12 02:06:24 +03:00
Oleg Tsvetkov
16de1d1a9f Set several timers variable value to the INVALID_HANDLE after KillTimer call. 2016-06-12 01:31:08 +03:00
Oleg Tsvetkov
25eaa7ade3 Fixed memory leak. 2016-06-12 01:30:11 +03:00
Oleg Tsvetkov
678ad2ef0c Added support for a random !ztele. 2016-06-12 01:23:07 +03:00
Oleg Tsvetkov
4f460baa9b Don't use Valve file system when calling a FileExists. 2016-06-12 00:31:15 +03:00
Oleg Tsvetkov
6a5ad3ef4b Removed mention of ZRTools in the comments. 2016-06-11 21:42:16 +03:00
Richard Helgeby
daa461fee6 Use damage defines from SDK Hooks directly.
Removes redundant defines. DMG_CSS_HEADSHOT was never used.
2016-06-11 21:41:36 +03:00
Richard Helgeby
6550dd9e02 Remove unused legacy ZRTools code. 2016-06-11 21:22:53 +03:00
71d5c297d3 added anti longknife feature 2016-05-08 22:27:57 +02:00
cea1b84965 fixed trigger OnStartTouch/OnEndTouch bug caused by TeleportEntity
fixed reloading zombiereloaded plugin
reset player velocity on respawn (high speed in spec -> zspawn)
2016-05-08 03:10:25 +02:00
2d1cdf7a36 added SharedPlugin code and SetNTVOptional()
added public printing for zr_human, zr_infect and zr_zspawn_force command
fixed zombiereloaded changing player colors
updated sample cfg
updated makefile
2016-04-22 01:24:10 +02:00
a732205f8c properly fixed db0de91a18
added message when zombie cycle ended
2016-03-01 23:36:47 +01:00
1bd2fb7354 reworked mother zombie "randomizer"
uses randomized round-robin ensuring that a client will not be infected twice in a row
2016-02-17 09:03:40 +01:00
db0de91a18 fixed zspawn exploit (spawn as human after infection by suiciding and zspawning) 2016-02-17 00:48:42 +01:00
3afde85238 reworked zmarket
fixed kevlar bug
2016-02-12 04:16:59 +01:00
d88e748f0e remove trailing whitespaces from sourcecode 2016-02-06 00:47:47 +01:00
6f9558373d Fix issue in @98dfd22c9b21571d76dbf655184fdbceb3f7c312 2016-01-06 03:37:28 +01:00
b579a38d89 disabled potentially broken weaponalpha functionality (black sprites) 2016-01-05 02:50:34 +01:00
BotoX
8fcbe6ab85 Merge branch 'master' of https://github.com/rhelgeby/sm-zombiereloaded-3 2015-11-15 00:45:19 +01:00
Richard Helgeby
e3ce8ad558 Fix ZTele_GetClientDelay not returning the value.
Thanks to BotoX.
2015-10-31 21:42:27 +01:00
BotoX
b2f4176f51 fixed infinite ammo exploit in zmarket (item_kevlar -> SetEntProp m_ArmorValue) 2015-10-31 00:45:13 +01:00
BotoX
b04f25400f added zr_zspawn_force and zr_infect/zr_human logging 2015-10-31 00:41:51 +01:00
BotoX
98dfd22c9b added support for flags to playerclasses 2015-10-31 00:22:46 +01:00
Richard Helgeby
1ef060258f Rename ztele functions to use new module prefix naming convention.
The underscore makes it easier to see the real function name because it visualy separates the prefix.
2015-03-29 18:42:04 +02:00
Richard Helgeby
18a348178f Add cvars component for ZTele.
This reduces coupling between cvars and ZTele logic.
2015-03-29 17:11:03 +02:00
Richard Helgeby
345fb1f7f7 Replace INVALID_HANDLE with null in ztele module. 2015-03-29 16:01:29 +02:00
Richard Helgeby
f4a2f151af Extract function ZTelePlayerWalkedTooFar. 2015-03-29 15:57:14 +02:00
Richard Helgeby
c149549540 Move ztele into its own module folder. 2015-03-29 15:15:21 +02:00
Richard Helgeby
694df0e908 Use new declaration syntax in ztele.inc. 2015-03-28 17:45:38 +01:00
Richard Helgeby
f9aaf97580 Extract function ZTeleGetClientDelay. 2015-03-22 19:09:49 +01:00
Richard Helgeby
99f0bfef7b Extract function ZTeleClientInProgress. 2015-03-22 18:57:44 +01:00
Richard Helgeby
387f59e2cb Simplify pre-check logic in ZTeleClient. 2015-03-22 18:52:31 +01:00
Richard Helgeby
f323ca2768 Use new syntax in ZTeleMustBeHuman and ZTeleCanHumanTeleport. 2015-03-22 18:42:01 +01:00
Richard Helgeby
5b59f20858 Extract function ZTeleHasReachedLimit. 2015-03-22 18:39:45 +01:00
Richard Helgeby
fcb4fdcab6 Extract function ZTeleCanHumanTeleport. 2015-03-22 18:21:17 +01:00
Richard Helgeby
7ce73b4493 Add InfectHasZombieSpawned. 2015-03-22 18:06:40 +01:00
Richard Helgeby
583984489b Extract function ZTeleMustBeHuman. 2015-03-22 17:55:16 +01:00
Richard Helgeby
918dd3100b Add ZTeleStopTimer to reduce duplicated code.
This change also requires that timers are stopped when clients disconnects.
2015-03-22 17:42:02 +01:00
Richard Helgeby
8e6d4f0f35 Fix compile error in class.api.inc.
Old code referenced non-existing function. We should have a getter function for selected classes, but I'm not doing this yet.
2015-03-21 15:52:56 +01:00
Richard Helgeby
542d3d345e Do not use deprecated GetClientAuthString native. 2015-03-21 15:45:29 +01:00
Richard Helgeby
743d17e05a Remove client check when resetting zombie flag on round end.
It doesn't matter whether the client is connected or not, all clients should reset to humans on round start anyways.

This may also fix a bug where mother zombies sometimes are not teleported to spawn, but it's unconfirmed (both the bug and the fix).
2015-02-12 19:01:23 +01:00
jargon-au
0edae8772e Add new class natives
Adding ZR_GetHumanClass & ZR_GetZombieClass natives to expose external plugins to more than just the clients current active class.
2014-10-15 09:22:26 +11:00
Richard Helgeby
8cf314bebf Fix typo in timer handle fix. 2014-09-14 14:05:40 +02:00
Richard Helgeby
8d6819c75c Fix invalid timer handle error when ambient sounds are disabled. 2014-09-14 14:03:53 +02:00
Richard Helgeby
a5d9c66c42 Added missing changes for commit 25d99bc1280c (748). 2014-01-16 18:53:14 +01:00
Richard Helgeby
b92cd30fa1 Don't set weapon transparency if weapon entity has children (that may not have the m_nRenderMode attribute). 2014-01-16 18:52:40 +01:00
Richard Helgeby
4464e46d37 Fixed fog controller not recreated when existing controller is deleted. 2013-12-24 14:32:28 +01:00
Richard Helgeby
4c5363d73e Removed hard coded fog enabled-state. 2013-12-24 13:03:33 +01:00
Richard Helgeby
447240fb8d Revert changeset: 9d97c210c634 2013-11-11 01:03:23 +01:00
Richard Helgeby
1e7b0e6267 Moved team balancing to round start in stead of round end. Fixes issue with maps or plugins inspecting player teams in round end event; being unable to detect which players that are zombies when the round has ended. Thanks to "Neuro Toxin".
Possible side effect: After round end, but before restart, zombies may not be able to pick up weapons to use in the next round. This might be ok, it's just dumb zombies. But it should be possible to fix this in the weapon restrict module if there's a need for it.
2013-10-31 22:36:04 +01:00
Richard Helgeby
d286d29652 Added note about duplicate hitgroup cvars. 2013-08-20 19:37:04 +02:00
Richard Helgeby
c61d29fd63 Fixed respawn module ignoring zr_respawn_team_zombie_world cvar. Improved description of zr_respawn_team_zombie_world. 2013-07-14 12:35:09 +02:00
Richard Helgeby
28e54c36a7 Added support for model with multiple skins (model_skin_index class attribute). Compiles, but not tested. 2013-04-25 09:50:08 +02:00
Richard Helgeby
7e72ede0ca Added support for resource files in Valve's file system. Thanks to Kyle. 2013-04-16 02:43:29 +02:00
Richard Helgeby
884c2b001a Fixed attacker not getting credit for delayed infection. 2013-04-14 02:36:10 +02:00
Richard Helgeby
a3a9748131 Added support for using protocol buffers (currently disabled and untested). 2013-01-23 22:48:31 +01:00
Richard Helgeby
6de9b9de13 Implemented optional support for the ConfigList plugin. It will execute the "zr_post_exec" list right before post map configs if it exists. Example usage in randommode.cfg and swarm.cfg. 2013-01-17 09:36:54 +01:00
Richard Helgeby
a8f91d748e Updated copyright year. 2013-01-12 08:47:36 +01:00
Richard Helgeby
5c980b5edc Increased max class HP to 100,000. Added a few game mode configs. 2013-01-11 12:14:43 +01:00
Richard Helgeby
3cdebf55b4 Fixed infection coundown not stopping on early infection (admin command). 2013-01-11 10:19:31 +01:00
Richard Helgeby
7f6b1fb938 Renamed zr_shield command to zshield so it's more chat command friendly. 2013-01-11 10:16:48 +01:00
Richard Helgeby
5b7d1b2ff3 Fixed immunity modes not obeying spawn protection. Implemented "kill" immunity mode. 2013-01-11 10:07:18 +01:00