neon
2753ac3da7
ZR is dumb
2018-07-22 16:16:55 +02:00
neon
908766a551
added cvar to determine winning team when time runs out
2018-07-22 16:14:39 +02:00
neon
a095fc67e7
me derp
2018-07-22 16:13:28 +02:00
neon
3a0106ed93
added cvar to determine winning team when time runs out
2018-07-22 16:12:34 +02:00
b883273e77
ZombieReloaded: Double MaxHealth for MotherZM.
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They spawn with more HP, but don't regen it? Defaq?
2018-06-28 15:39:17 +02:00
6aeb1950a2
Oops
2018-02-22 15:33:35 +01:00
b594a074fc
Merge branch 'master' of https://gogs.botox.bz/CSSZombieEscape/sm-zombiereloaded-3
2018-02-22 15:32:24 +01:00
fd8893ae6c
GENERAL: Allow napalm scaling, depending on damage.
2018-02-22 15:32:17 +01:00
Obuss
4f7e711af5
Allow multiple weapon commands (comma delimited)
2018-02-10 13:40:22 -06:00
134ca810d0
zmarketpurchasemax = 0 -> no rebuys instead of infinite
2018-01-15 00:37:00 +01:00
6c35c59b81
GENERAL: Fix consecutive motherzm infections.
2017-10-12 02:18:52 +02:00
f58e0091dd
CSGO: Default CSGO weapon for CT's
2017-10-06 13:49:40 +02:00
1b81c27314
GENERAL: Infection update.
2017-10-06 13:49:11 +02:00
bd10d160c4
CSGO: Fix that molotov/incendiary damages humans
2017-09-10 18:05:34 +02:00
b4e0e11d0c
CSGO: Fix (knife) skins not beign able to infect.
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They use diffrent weapon entities for some reason. (Bless volvo)
2017-09-07 20:11:27 +02:00
226619f24b
Fix SteamIDCache not beign created with empty cvar.
2017-08-26 23:55:11 +02:00
c06ddc3fcd
CSGO, give more weapons on spawn.
2017-08-23 17:23:43 +02:00
853c8b68f5
Fix CSGO sounds, wrong filetype
2017-08-23 17:17:55 +02:00
13fff1f8bc
CSGO fixes & no longer spawn with restricted stuff
2017-08-07 23:50:39 +02:00
0f6b46a962
Add new forward ZR_OnClientMotherZombieEligible for excluding clients from mother zombie eligible list.
2017-08-07 16:31:20 +02:00
1e90596ddc
Forgot adding cvar to cfg. ;-;
2017-08-03 21:21:56 +02:00
7d2a16e2f6
CSGO Support & No refill cvar.
2017-08-03 21:15:54 +02:00
6478d995b9
Fix rebuy exploit by keeping current clip.
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Add zr_infect_knife_cooldown
Convert includes to new syntax.
2017-07-05 23:00:50 +02:00
b09747346f
Various fixes and additions.
2017-05-01 23:59:38 +02:00
e7597639c2
Save recent infections via SteamID.
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Change SteamID cache to AccountID.
Fix error which broke shotgun knockback.
Add roundend stats to console.
Renamed some global variables to have g_ prefix
2017-01-22 15:09:22 +01:00
dd1ba186eb
fix infection issue for 65th client on server.
2016-09-25 22:00:29 +02:00
ab210d531e
fix engine crash bug in 0c0ce1adfc
2016-08-24 23:06:51 +02:00
21c2ac40a8
random ztele: improve bfcaca166f
2016-08-23 16:12:32 +02:00
bfcaca166f
fix entity detection for random ztele
2016-08-23 15:44:08 +02:00
0c0ce1adfc
added game_playerdie and game_playerkill output to ZR as described here: https://developer.valvesoftware.com/wiki/Trigger_brush
2016-08-18 06:52:00 +02:00
f987a534f2
fix random ztele feature: exception and no zombie when there are no spawnpoints found
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which was caused by maps using renamed logic entities for spawnpoints (also fixed detecting those)
removed deprecated cvar flag
2016-08-18 06:50:29 +02:00
37a7224d6c
ignore z-axis for anti-longknife, lagcompensation is really needed here.
2016-08-18 06:47:48 +02:00
b286de5ce0
fixed napalm not disappearing and stop napalm from overlaying
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removed weaponalpha completly
replaced CBaseEntity::SetAbsVelocity with CBaseEntity::m_vecAbsVelocity
2016-08-08 10:20:23 +02:00
73a72d37da
Enable protobuf checks for CS:GO
2016-06-12 14:16:24 +02:00
f177f78fe7
cleaned up last commit
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removed unnecessary dos2unix from make all
2016-06-12 14:07:44 +02:00
BotoX
266896491c
Merge pull request #5 from olegtsvetkov/fileexists-case-sensitive
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Don't use Valve file system when calling a FileExists.
2016-06-12 13:54:45 +02:00
BotoX
fc9ed45650
Merge pull request #4 from olegtsvetkov/handles
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Fixed memory leak, caused by not closed handle
2016-06-12 13:54:32 +02:00
BotoX
d6b6e9cdb0
Merge pull request #3 from olegtsvetkov/random-ztele
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Random !ztele
2016-06-12 13:54:23 +02:00
Oleg Tsvetkov
efeec511c4
Removed accidentally added Timer call inside a ZTele_TeleportClient function.
2016-06-12 02:06:24 +03:00
Oleg Tsvetkov
16de1d1a9f
Set several timers variable value to the INVALID_HANDLE after KillTimer call.
2016-06-12 01:31:08 +03:00
Oleg Tsvetkov
25eaa7ade3
Fixed memory leak.
2016-06-12 01:30:11 +03:00
Oleg Tsvetkov
678ad2ef0c
Added support for a random !ztele.
2016-06-12 01:23:07 +03:00
Oleg Tsvetkov
4f460baa9b
Don't use Valve file system when calling a FileExists.
2016-06-12 00:31:15 +03:00
Oleg Tsvetkov
6a5ad3ef4b
Removed mention of ZRTools in the comments.
2016-06-11 21:42:16 +03:00
Richard Helgeby
daa461fee6
Use damage defines from SDK Hooks directly.
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Removes redundant defines. DMG_CSS_HEADSHOT was never used.
2016-06-11 21:41:36 +03:00
Richard Helgeby
6550dd9e02
Remove unused legacy ZRTools code.
2016-06-11 21:22:53 +03:00
71d5c297d3
added anti longknife feature
2016-05-08 22:27:57 +02:00
cea1b84965
fixed trigger OnStartTouch/OnEndTouch bug caused by TeleportEntity
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fixed reloading zombiereloaded plugin
reset player velocity on respawn (high speed in spec -> zspawn)
2016-05-08 03:10:25 +02:00
2d1cdf7a36
added SharedPlugin code and SetNTVOptional()
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added public printing for zr_human, zr_infect and zr_zspawn_force command
fixed zombiereloaded changing player colors
updated sample cfg
updated makefile
2016-04-22 01:24:10 +02:00
a732205f8c
properly fixed db0de91a18
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added message when zombie cycle ended
2016-03-01 23:36:47 +01:00
1bd2fb7354
reworked mother zombie "randomizer"
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uses randomized round-robin ensuring that a client will not be infected twice in a row
2016-02-17 09:03:40 +01:00
db0de91a18
fixed zspawn exploit (spawn as human after infection by suiciding and zspawning)
2016-02-17 00:48:42 +01:00
3afde85238
reworked zmarket
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fixed kevlar bug
2016-02-12 04:16:59 +01:00
d88e748f0e
remove trailing whitespaces from sourcecode
2016-02-06 00:47:47 +01:00
6f9558373d
Fix issue in @98dfd22c9b21571d76dbf655184fdbceb3f7c312
2016-01-06 03:37:28 +01:00
b579a38d89
disabled potentially broken weaponalpha functionality (black sprites)
2016-01-05 02:50:34 +01:00
BotoX
8fcbe6ab85
Merge branch 'master' of https://github.com/rhelgeby/sm-zombiereloaded-3
2015-11-15 00:45:19 +01:00
Richard Helgeby
e3ce8ad558
Fix ZTele_GetClientDelay not returning the value.
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Thanks to BotoX.
2015-10-31 21:42:27 +01:00
BotoX
b2f4176f51
fixed infinite ammo exploit in zmarket (item_kevlar -> SetEntProp m_ArmorValue)
2015-10-31 00:45:13 +01:00
BotoX
b04f25400f
added zr_zspawn_force and zr_infect/zr_human logging
2015-10-31 00:41:51 +01:00
BotoX
98dfd22c9b
added support for flags to playerclasses
2015-10-31 00:22:46 +01:00
Richard Helgeby
1ef060258f
Rename ztele functions to use new module prefix naming convention.
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The underscore makes it easier to see the real function name because it visualy separates the prefix.
2015-03-29 18:42:04 +02:00
Richard Helgeby
18a348178f
Add cvars component for ZTele.
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This reduces coupling between cvars and ZTele logic.
2015-03-29 17:11:03 +02:00
Richard Helgeby
345fb1f7f7
Replace INVALID_HANDLE with null in ztele module.
2015-03-29 16:01:29 +02:00
Richard Helgeby
f4a2f151af
Extract function ZTelePlayerWalkedTooFar.
2015-03-29 15:57:14 +02:00
Richard Helgeby
c149549540
Move ztele into its own module folder.
2015-03-29 15:15:21 +02:00
Richard Helgeby
694df0e908
Use new declaration syntax in ztele.inc.
2015-03-28 17:45:38 +01:00
Richard Helgeby
f9aaf97580
Extract function ZTeleGetClientDelay.
2015-03-22 19:09:49 +01:00
Richard Helgeby
99f0bfef7b
Extract function ZTeleClientInProgress.
2015-03-22 18:57:44 +01:00
Richard Helgeby
387f59e2cb
Simplify pre-check logic in ZTeleClient.
2015-03-22 18:52:31 +01:00
Richard Helgeby
f323ca2768
Use new syntax in ZTeleMustBeHuman and ZTeleCanHumanTeleport.
2015-03-22 18:42:01 +01:00
Richard Helgeby
5b59f20858
Extract function ZTeleHasReachedLimit.
2015-03-22 18:39:45 +01:00
Richard Helgeby
fcb4fdcab6
Extract function ZTeleCanHumanTeleport.
2015-03-22 18:21:17 +01:00
Richard Helgeby
7ce73b4493
Add InfectHasZombieSpawned.
2015-03-22 18:06:40 +01:00
Richard Helgeby
583984489b
Extract function ZTeleMustBeHuman.
2015-03-22 17:55:16 +01:00
Richard Helgeby
918dd3100b
Add ZTeleStopTimer to reduce duplicated code.
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This change also requires that timers are stopped when clients disconnects.
2015-03-22 17:42:02 +01:00
Richard Helgeby
8e6d4f0f35
Fix compile error in class.api.inc.
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Old code referenced non-existing function. We should have a getter function for selected classes, but I'm not doing this yet.
2015-03-21 15:52:56 +01:00
Richard Helgeby
542d3d345e
Do not use deprecated GetClientAuthString native.
2015-03-21 15:45:29 +01:00
Richard Helgeby
743d17e05a
Remove client check when resetting zombie flag on round end.
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It doesn't matter whether the client is connected or not, all clients should reset to humans on round start anyways.
This may also fix a bug where mother zombies sometimes are not teleported to spawn, but it's unconfirmed (both the bug and the fix).
2015-02-12 19:01:23 +01:00
jargon-au
0edae8772e
Add new class natives
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Adding ZR_GetHumanClass & ZR_GetZombieClass natives to expose external plugins to more than just the clients current active class.
2014-10-15 09:22:26 +11:00
Richard Helgeby
8cf314bebf
Fix typo in timer handle fix.
2014-09-14 14:05:40 +02:00
Richard Helgeby
8d6819c75c
Fix invalid timer handle error when ambient sounds are disabled.
2014-09-14 14:03:53 +02:00
Richard Helgeby
a5d9c66c42
Added missing changes for commit 25d99bc1280c (748).
2014-01-16 18:53:14 +01:00
Richard Helgeby
b92cd30fa1
Don't set weapon transparency if weapon entity has children (that may not have the m_nRenderMode attribute).
2014-01-16 18:52:40 +01:00
Richard Helgeby
4464e46d37
Fixed fog controller not recreated when existing controller is deleted.
2013-12-24 14:32:28 +01:00
Richard Helgeby
4c5363d73e
Removed hard coded fog enabled-state.
2013-12-24 13:03:33 +01:00
Richard Helgeby
447240fb8d
Revert changeset: 9d97c210c634
2013-11-11 01:03:23 +01:00
Richard Helgeby
1e7b0e6267
Moved team balancing to round start in stead of round end. Fixes issue with maps or plugins inspecting player teams in round end event; being unable to detect which players that are zombies when the round has ended. Thanks to "Neuro Toxin".
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Possible side effect: After round end, but before restart, zombies may not be able to pick up weapons to use in the next round. This might be ok, it's just dumb zombies. But it should be possible to fix this in the weapon restrict module if there's a need for it.
2013-10-31 22:36:04 +01:00
Richard Helgeby
d286d29652
Added note about duplicate hitgroup cvars.
2013-08-20 19:37:04 +02:00
Richard Helgeby
c61d29fd63
Fixed respawn module ignoring zr_respawn_team_zombie_world cvar. Improved description of zr_respawn_team_zombie_world.
2013-07-14 12:35:09 +02:00
Richard Helgeby
28e54c36a7
Added support for model with multiple skins (model_skin_index class attribute). Compiles, but not tested.
2013-04-25 09:50:08 +02:00
Richard Helgeby
7e72ede0ca
Added support for resource files in Valve's file system. Thanks to Kyle.
2013-04-16 02:43:29 +02:00
Richard Helgeby
884c2b001a
Fixed attacker not getting credit for delayed infection.
2013-04-14 02:36:10 +02:00
Richard Helgeby
a3a9748131
Added support for using protocol buffers (currently disabled and untested).
2013-01-23 22:48:31 +01:00
Richard Helgeby
6de9b9de13
Implemented optional support for the ConfigList plugin. It will execute the "zr_post_exec" list right before post map configs if it exists. Example usage in randommode.cfg and swarm.cfg.
2013-01-17 09:36:54 +01:00
Richard Helgeby
a8f91d748e
Updated copyright year.
2013-01-12 08:47:36 +01:00
Richard Helgeby
5c980b5edc
Increased max class HP to 100,000. Added a few game mode configs.
2013-01-11 12:14:43 +01:00
Richard Helgeby
3cdebf55b4
Fixed infection coundown not stopping on early infection (admin command).
2013-01-11 10:19:31 +01:00
Richard Helgeby
7f6b1fb938
Renamed zr_shield command to zshield so it's more chat command friendly.
2013-01-11 10:16:48 +01:00
Richard Helgeby
5b7d1b2ff3
Fixed immunity modes not obeying spawn protection. Implemented "kill" immunity mode.
2013-01-11 10:07:18 +01:00