Commit Graph

171 Commits

Author SHA1 Message Date
richard 257659a683 Implemented human classes and fixed class related bugs.
Moved class initial event forward into OnConfigsExecuted.
Changed class attributes in default configuration file, and made new example human classes: speedy and light.
Implemented feature for applying human and admin classes. Admin mode is still not implemented.
Extended model path class attribute to support "default" for using default CS models.
Fixed event forward order in OnPlayerSpawn event. The class module depends on infection module.
Fixed class menu crash when there are no admin classes. Admin class and mode options are removed from the menu if there are no classes.
Fixed class menu not closing when selecting 0 (exit) if auto-close CVAR is disabled.
New global variable to separate current admin class and the admin class to be used on next spawn: ClassPlayerNextAdminClass.
Moved hard coded valitation values into defines.
Removed log warning if there are no admin classes. They are optional.
Fixed jump boost adding to height and not multiplying (which were 0 on the player velocity).
2009-04-25 14:19:14 +02:00
Greyscale 2e623447d5 Made visualambience module, removed an offset thats provided by SM, moved zombie/human checks to infect module (renamed), fixed blast cvar, renamed some functions, removed zombie cvar enable because it didnt work. 2009-04-24 05:02:19 +02:00
Greyscale a8be3d6d0a Merged heads. 2009-04-23 06:39:58 +02:00
Greyscale 2718b527ac Fixed death given to the mother zombies, created cvars to control friendlyfire and blast damage, hitgroup file now allows you to disable shootable hitgroups on zombies. 2009-04-23 06:39:11 +02:00
richard 54242bb529 Created a CVAR for enabling/disabling the zombie_version CVAR. 2009-04-22 23:32:43 +02:00
Greyscale b99d253477 Put infection handling in its own core module, added infect sound to downloads table, updated cvars, made an account module (handles cash), zombies now drop weapons on infect (all of them), removed RemoveAllItems, weapon api can handle it and its unneeded now. 2009-04-22 04:53:19 +02:00
Greyscale 0f15efaa85 Removed old tHandles array, updated antistick a bit (just moved stuff). 2009-04-21 02:03:35 +02:00
Greyscale 7111a8c594 Made a basic weapon API, fixed SetPlayerAlpha function, moved logging to its own file (had to be done now, it was hard to find before), made a separate cvar to disable logging fully. 2009-04-20 05:43:20 +02:00
Greyscale 41153af5f4 Reorganized cvars.inc, organized all cvars into module groups (to be updated later), removed unused cvars, made classes and weapons core modules (event forwarding priority), updated spawn protect cvars, added cvars to disable weapons, restrict, and hitgroups 2009-04-20 02:56:26 +02:00
Greyscale 858cfe4079 Recoded damage module, moved around translations, removed old one, removed old classmenu code, moved BalanceTeams to roundend.inc 2009-04-19 19:54:21 +02:00
Greyscale c34e32097d Fixed admin infect bug (I think), made roundend core module, handles all round end events, modified ClassApplyOverlay, removed mp_restartgame hook, recoded PlayerLeft and BalanceTeam functions. And added comments. 2009-04-18 01:44:41 +02:00
Greyscale ecc9cf5167 Removed player list functions, recoded mother zombie picking function, removed allow_player_team cvar as models are handled by class system now, prefixed generic plugin functions with ZR, added comments in zombiereloaded.inc, added new function to check if clients are on either or both teams. 2009-04-17 12:16:44 +02:00
Greyscale 4d35037e41 Moved napalm into its own module, added cvar to enable the thrown grenade to be lit on fire. 2009-04-17 10:20:04 +02:00
Greyscale d5e29b883c Removed debug test commands from previous commit, added ambientsounds module, removed old, and removed some unused translations phrases. 2009-04-17 01:09:52 +02:00
Greyscale ee9d3a9f39 Added sound effects module, moved all moaning, groaning, and death sounds to zombie sounds sub-module, and made a basic sound API. 2009-04-16 22:21:32 +02:00
Greyscale 5b9f8d364d Removed antistick force cvar, removed more tHandle defines, moved respawn to its own module, moved market menu send function to markethandler.inc, fixed some run-on timers in zhp and spawn protect 2009-04-16 05:30:26 +02:00
Greyscale 872e41e6d2 Recoded IsClientPlayer, renamed to IsClientValid, replaced
GetMaxClients() with maxclients
Ignore diff for zhp.inc and spawnprotect.inc
2009-04-16 03:57:46 +02:00
Greyscale 75e654992c Moved ZHP to its own module, plugin now uses InfectPlayer. 2009-04-16 01:18:08 +02:00
Greyscale c8989eb544 Moved spawn protect to its own module. 2009-04-15 11:27:03 +02:00
Greyscale e7ace94625 Added hitgroup API, and logging values for it. Knockback module is done. 2009-04-15 03:24:02 +02:00
Greyscale 648a875c14 Removed old class system. Cleared out external API natives and forwards. Commented out old menus. 2009-04-14 23:16:31 +02:00
Greyscale ddf0515a9e Removed antistick nudge on infect, disabled zadmin menu items that are under construction, added knockback module, and weapon-specific knockback multipliers in weapons.txt 2009-04-14 22:05:20 +02:00
Greyscale 842e4030b9 Made weapon management menu toggle restrictions (easier), and weapon names are now case-insensitive 2009-04-13 20:33:13 +02:00
richard 72760d9ba8 Uncommented zvision boolean variable. 2009-04-13 04:37:17 +02:00
richard 1005aeb0d1 Manually fixed broken commit. Rev 95 (debbeac5df3b) had wrong parent. Redid changes from previous commit. 2009-04-13 04:35:11 +02:00
Greyscale 035d6182a9 Weapons module added, still needs better validations 2009-04-12 08:04:00 +02:00
richard d063def554 Merged heads. 2009-04-11 01:56:53 +02:00
richard a8704cf90c Implemented the new class system. Class menu missing, only default classes working. 2009-04-11 01:56:22 +02:00
Greyscale d220eeee77 Added periods after function comments, moved market handler code to markethandler.inc, made restrictions announced to the server 2009-04-10 01:08:51 +02:00
Greyscale 54931dfc82 Uploaded weapongroups.txt config file 2009-04-09 06:49:15 +02:00
richard 405e7f0005 Restructured class system files. Added more functions for applying class attributes. 2009-04-06 03:20:13 +02:00
Greyscale fd3739b53a Added antistick system, removed zstuck, and removed redundant check in zombie.inc 2009-04-05 23:20:35 +02:00
richard 1cbce4de6d Updated version number. Release marked as in development in the version number. 2009-04-01 19:10:10 +02:00
richard 2a24a8a204 Merged heads 91e3906787a1 and 3598485c84df. 2009-03-31 00:59:50 +02:00
richard 4f8e3e2b20 Made a new class system with base API functions. Will run paralell with the old system so it's possible to do a gradually switch. Most functions are compatible but have different names. 2009-03-31 00:52:44 +02:00
Greyscale 21b29e8bb3 Fixed spawn protection being buggy when admin infects them, added better countdown, changed variable names (consistency), fixed typo in world kill respawn cvar, gKilledByWorld initialized on connect 2009-03-29 23:42:19 +02:00
richard 825cc8c570 Updated version number and documents. 2009-02-21 16:03:18 +01:00
richard a30d219266 Updated version number, changelog and todo.txt 2009-02-16 14:10:12 +01:00
richard 527bb9be44 Fixed ambience sound not always playing. Improved logging function. 2009-02-15 22:25:17 +01:00
richard 84a4c68596 Minior bug fixes. Added module flags for log system. CVAR changes. Added support for random default class (per player). 2009-02-13 22:57:02 +01:00
richard b46d886c9c Fixed message typos. Added debug messags when applying models. Added log messages on manual infections and weapon resticitons. 2009-02-02 01:56:53 +01:00
richard 58949a7fe8 Fixed incorrect weapon name used in group restictions. Improved logging system (bit flags instead of on/off). CVAR zr_debug changed to zr_log. Added flag configuration to zombie admin menu. Fixed index out of bounds error in anticamp module. 2009-01-31 20:48:56 +01:00
richard 972136b859 Made a anticamp feature with custom hurt volumes. Reformatted changes.txt. 2009-01-19 22:45:58 +01:00
richard e3f4b4e400 Fixed teleport location text to display float values instead of decimal values. 2009-01-17 21:54:35 +01:00
richard 72cb683278 Changed hardcoded antistick force into a CVAR. 2009-01-16 15:30:37 +01:00
richard 018e283679 Fixed spectactor admins not able to teleport players to their saved location. 2009-01-14 16:09:27 +01:00
richard c2760c9de0 Fixed ztick still working when disabled. Code cleanup: Removed old teleport functions and debug messages in zspawn. 2009-01-14 01:04:29 +01:00
richard 525d25efd4 Improved teleporter: Per client custom buffers, reset buffers on round start (CVAR), made teleabort chat trigger. Blocked teleport on dead players. Changed ztele to tele in CVAR names. 2009-01-13 23:24:10 +01:00
richard 0efabe1146 Made zr_suicide_world_damage CVAR for respawning as zombie if a zombie was killed by the world. 2008-12-28 00:50:39 +01:00
richard ef8a7e04b7 Finished teleporter admin commands; zr_teleport, zr_tele_saveloc, zr_tele_loc, zr_tele_abort. Teleport admin menu made, but not coded. 2008-12-26 23:03:29 +01:00
richard 69799e1c0d Improved the teleporter. Startup delay, cooldown, separate team delays and limits. Admin commands made, but not coded yet. 2008-12-20 20:46:05 +01:00
richard e878d72b38 Removed unnecessary function call in OnPluginEnd causing the GameRules not available error. 2008-12-16 16:16:38 +01:00
richard 2d4f5d7ae6 Moved GetDefaultClassIndex outside the loop. 2008-12-03 10:48:11 +01:00
richard 65a9ec01aa Made zr_ztele_humans cvar for allowing or disallowing humans to use the teleporter. Defaults to allow. 2008-11-24 21:30:23 +01:00
richard 298dec378c Made a switch for printing suicide attempts to admin chat. Added suicide response text to client chat too, not just the console. 2008-11-18 01:02:23 +01:00
richard c49fcb2142 Applied game rules not available fix by Grey Echo. 2008-11-16 22:49:35 +01:00
richard 99373d5720 Fixed invalid timer handle errors. Fixed client not in game error in ZR_DebugPrintToConsole. 2008-11-13 17:03:28 +01:00
richard 0d4b57e629 Merged changes with admin menu repository. 2008-11-12 16:05:04 +01:00
richard 028ac77132 Added spawn all command in admin menu. 2008-11-12 16:03:40 +01:00
richard 70ea880d11 zspawn confirmed fixed. Added debug messages on OnClientDisconnect and PlayerDeath. 2008-11-12 16:01:50 +01:00
richard cf8bd3aead Improved handling of invalid handle errors (maybe not fixed). Added a debug switch and a log function. Added debug messages on zspawn. Fixed zr_spawn not spawning spectactors (when using @all). 2008-10-29 22:02:46 +01:00
richard 9d35648089 Added a CVAR for saving class selection after map changes. 2008-10-12 18:56:51 +02:00
richard 243ddea848 Added a CVAR for setting default class. 2008-10-11 23:48:15 +02:00
richard 5af48ead51 Fixed bugs in IsClientPlayer. Made a zombie admin menu (zr_admin). 2008-10-11 17:17:51 +02:00
richard 4aff5dd122 Fixed night vision state not remembered. If zomibes turn off zvision, nvgs will be off next time too. 2008-10-10 18:23:08 +02:00
richard d466f06507 Fixed invalid client index errors. 2008-10-08 16:05:34 +02:00
richard f26ad4d82e Increased version number. 2008-10-08 15:06:29 +02:00
richard da56988372 Made console commands for getting and setting class knockback: zr_set/get_class_knockback. 2008-10-08 01:43:26 +02:00
richard 180f6923fa Added support for overriding class nvgs. Changed nvgs CVAR to a integer. 2008-10-07 19:05:33 +02:00
mbalex e615802bb9 Adding all our changes under our main jupiter branch. 2008-10-04 23:02:25 +02:00
mbalex 01f65c9ee5 Initial check in. 2008-10-04 22:59:11 +02:00