Commit Graph

921 Commits

Author SHA1 Message Date
Richard Helgeby b96b47b2a6 Updated gamedata file. Thanks to pillepallus. 2011-12-08 22:19:33 +01:00
Richard Helgeby 1f26e2070e Updated patch list and changelog. 2011-10-30 18:18:32 +01:00
Richard Helgeby c3d5218d6a Fixed internal player spawn post event fired too early (causing invisible models). 2011-10-30 18:12:27 +01:00
Richard Helgeby fe87b00c9b Added check for whether client is not in game in buy command hook, as a possible fix for bug 195. 2011-08-24 21:47:18 +02:00
Richard Helgeby 9ff203924b Updated patch list and changelog. 2011-08-05 15:50:00 +02:00
Richard Helgeby de8998f1cd Fixed double inclusion of jump boost module. 2011-08-05 15:30:58 +02:00
Richard Helgeby ddf8be76f9 Fixed index out of bounds error when class limit is reached. Bumped class limit to 64 classes. 2011-07-10 13:37:00 +02:00
Richard Helgeby 8dccf920f4 Removed format settings from spanish translation. 2011-06-29 17:20:06 +02:00
Andrew f742ea5b45 Merge (fixed napalm) 2011-06-24 17:06:16 -07:00
Andrew 8735d191e7 Backed out changeset: 539b63f56ac5 2011-06-24 17:05:55 -07:00
Andrew fc6b1cc958 Merge 2011-06-24 17:02:52 -07:00
Andrew d2ea788500 Fixed the ragdoll module unintentionally removing other valid entities if a ragdoll was attempted to be removed after the round restarted. 2011-06-24 17:01:30 -07:00
Richard Helgeby 70d86f2d71 Updated patch list and changelog. 2011-06-23 13:31:46 +02:00
Richard Helgeby 79a954549e Added spanish translation by Franc1sco. 2011-06-22 21:56:19 +02:00
Andrew afb4b48e91 Hopefully fixed stacking napalm (gotta test) 2011-06-20 02:39:44 -07:00
Richard Helgeby 8348ce9b29 Added execute permission on linux compiler. 2011-06-18 12:49:42 +02:00
Andrew 5c3a6b16cc Removed the chat trigger detection, it causes a shit ton of errors in console. And updated compilers. 2011-06-17 20:09:56 -07:00
Richard Helgeby 11ef05f995 Updated patch list and changelog. 2011-06-17 14:46:55 +02:00
Richard Helgeby 3776eca312 Added improved random number generator from SMLIB. 2011-06-17 14:44:51 +02:00
Richard Helgeby 778ebc65f3 Updated patch list and changelog. 2011-06-17 14:16:13 +02:00
Richard Helgeby 57a9ec2d4b Fixed consecutive mother zombie infection prevention not always working. 2011-06-17 14:08:05 +02:00
Richard Helgeby 64ce21b4e2 Fixed dead players being able to get weapons. 2011-04-24 23:28:52 +02:00
Richard Helgeby f878dd5735 Fixed players not respawning as zombies when they are supposed to. Updated patch list and changelog. 2010-11-17 15:48:57 +01:00
Richard Helgeby ef25b2f726 Updated patch list and changelog. 2010-11-14 15:26:46 +01:00
Richard Helgeby e7478e0a05 Imported some API-features from zr-dev. Added API test plugins in testsuite. 2010-11-14 15:17:19 +01:00
Richard Helgeby 772ed77beb Removed obsolete ZRTools include file. Added diff files in docs/changes to ignore list. 2010-11-04 00:55:37 +01:00
Richard Helgeby 671b5aeb5f Changed default speed method to LMV. Updated patch list and changelog. 2010-10-15 13:29:42 +02:00
Richard Helgeby d980aab97e Updated patch list and changelog. 2010-08-28 21:35:44 +02:00
Richard Helgeby c7959c7f21 Lowered sv_maxspeed to avoid acceleration issue. 2010-08-28 21:17:13 +02:00
Richard Helgeby 29b00035be Fixed function signatures. Windows only, linux servers don't need this update. 2010-08-28 21:11:23 +02:00
Richard Helgeby 965f637562 Fixed class speed multiplier not properly applied with prop speed method (bug 199). 2010-08-06 16:19:30 +02:00
Richard Helgeby 86678a9025 Fixed invalid handle error in ZMarket module (bug 152). 2010-08-06 15:42:22 +02:00
Richard Helgeby 760ee6acc3 Improved description of class nvgs attribute. 2010-08-06 15:19:26 +02:00
Richard Helgeby 5d7cdd5aa5 Added array existence check in weapons module. This might fix bug 166. 2010-08-06 14:49:38 +02:00
Richard Helgeby 3f68eaa2f0 Added validation log messages for individual attributes when loading classes. 2010-08-06 14:24:10 +02:00
Greyscale d795604978 r634 continued. 2010-07-26 14:31:56 -07:00
Greyscale bd4d7776c4 Lowered sv_maxspeed to work around a CS:S bug with spectator. Fixed a rare case where removing weapons didn't work. 2010-07-26 14:12:02 -07:00
Richard Helgeby 33a396af02 Updated patch list and changelog. 2010-07-25 23:41:57 +02:00
Richard Helgeby 836d28bfd7 Fixed spawn protect end-timer not checking speed method. 2010-07-25 22:49:50 +02:00
Richard Helgeby 1518357b60 Updated docs with conversion formula from LMV speeds to prop speed offsets. 2010-07-25 21:53:14 +02:00
Richard Helgeby 5a97847ba5 Updated info about plugin requirements. 2010-07-25 21:14:15 +02:00
Richard Helgeby fcb5b3f3d7 Removed use of deprecated functions. 2010-07-25 21:08:22 +02:00
Richard Helgeby 038c03dbbe Updated compiler and includes to version 1.3.4. 2010-07-25 20:58:18 +02:00
Richard Helgeby e6509e59a7 Added notes about the new speed method. Increased upper speed limit. 2010-07-25 20:44:47 +02:00
Richard Helgeby f74e680ca7 Added 'explode' suicide command from OB update to intercept list (bug 190). 2010-07-25 20:33:56 +02:00
Richard Helgeby ec1d55a323 Fixed client not connected error in class module. 2010-07-10 19:21:49 +02:00
Richard Helgeby 68d7476f0e Updated docs and spawn protection speed. 2010-07-07 00:19:19 +02:00
Richard Helgeby ebf677c527 Imported fix from dev: 752:9c4222fa9219 - Removed hint text sound from spawn protection timer. 2010-07-06 23:20:09 +02:00
Greyscale e1bf20cb52 Added sv_maxspeed to zombiereloaded.cfg, and defaulted to 500. Also fixed a small typo in default value of zr_classes_speed_method. 2010-07-04 12:38:19 -07:00
Richard Helgeby eab2333309 Added support for different speed methods, defaulted to prop method now. If you don't want to update class settings, use 'zr_classes_speed_method lmv' for backwards compatibility. 2010-07-04 17:58:27 +02:00