Commit Graph

211 Commits

Author SHA1 Message Date
b09747346f Various fixes and additions. 2017-05-01 23:59:38 +02:00
022e232842 Merge branch 'master' of github.com:CSSZombieEscape/sm-zombiereloaded-3 2016-08-08 10:22:12 +02:00
b286de5ce0 fixed napalm not disappearing and stop napalm from overlaying
removed weaponalpha completly
replaced CBaseEntity::SetAbsVelocity with CBaseEntity::m_vecAbsVelocity
2016-08-08 10:20:23 +02:00
Oleg Tsvetkov
b67eff56ed Fixed "Weapons menu zmarket loadout default" phrase. 2016-06-13 11:54:55 +03:00
f177f78fe7 cleaned up last commit
removed unnecessary dos2unix from make all
2016-06-12 14:07:44 +02:00
Oleg Tsvetkov
77b295fef8 Added Russian translation for new phrases. 2016-06-12 12:11:01 +03:00
71d5c297d3 added anti longknife feature 2016-05-08 22:27:57 +02:00
cea1b84965 fixed trigger OnStartTouch/OnEndTouch bug caused by TeleportEntity
fixed reloading zombiereloaded plugin
reset player velocity on respawn (high speed in spec -> zspawn)
2016-05-08 03:10:25 +02:00
2d1cdf7a36 added SharedPlugin code and SetNTVOptional()
added public printing for zr_human, zr_infect and zr_zspawn_force command
fixed zombiereloaded changing player colors
updated sample cfg
updated makefile
2016-04-22 01:24:10 +02:00
a732205f8c properly fixed db0de91a18
added message when zombie cycle ended
2016-03-01 23:36:47 +01:00
3afde85238 reworked zmarket
fixed kevlar bug
2016-02-12 04:16:59 +01:00
Richard Helgeby
3430e82b57 Normalize line endings. 2014-07-30 12:23:47 +03:00
Richard Helgeby
c61d29fd63 Fixed respawn module ignoring zr_respawn_team_zombie_world cvar. Improved description of zr_respawn_team_zombie_world. 2013-07-14 12:35:09 +02:00
Richard Helgeby
28e54c36a7 Added support for model with multiple skins (model_skin_index class attribute). Compiles, but not tested. 2013-04-25 09:50:08 +02:00
Richard Helgeby
5269107303 Added extra notes about LMV speed values. 2013-04-14 02:37:12 +02:00
Richard Helgeby
6de9b9de13 Implemented optional support for the ConfigList plugin. It will execute the "zr_post_exec" list right before post map configs if it exists. Example usage in randommode.cfg and swarm.cfg. 2013-01-17 09:36:54 +01:00
Richard Helgeby
5c980b5edc Increased max class HP to 100,000. Added a few game mode configs. 2013-01-11 12:14:43 +01:00
Richard Helgeby
7f6b1fb938 Renamed zr_shield command to zshield so it's more chat command friendly. 2013-01-11 10:16:48 +01:00
Richard Helgeby
5b7d1b2ff3 Fixed immunity modes not obeying spawn protection. Implemented "kill" immunity mode. 2013-01-11 10:07:18 +01:00
Richard Helgeby
e53e8233f1 Added a few example config files for changing game mode in ZR. 2013-01-10 09:58:27 +01:00
Richard Helgeby
d87138977b Implemented infection modes. Compiles, but not tested. 2013-01-10 06:21:30 +01:00
Richard Helgeby
ed4c628e81 Tuned class settings a bit. Zombies are stronger so that they survive open areas or one on one, but still vulnerable to large groups of humans. 2013-01-07 03:47:06 +01:00
Richard Helgeby
ab6bb6575f Implemented shield immunity mode with zr_shield command. 2013-01-07 01:45:55 +01:00
Richard Helgeby
d0d1de8197 Added validation of immunity amount and cooldown settings. Cleaned up some comments in code and class config. 2013-01-06 00:25:57 +01:00
Richard Helgeby
666ac57836 Implemented delayed infection mode. Fixed immunity_cooldown attribute not loaded properly. 2013-01-05 22:58:43 +01:00
Richard Helgeby
d4a043a21b Typo fix in class config. 2013-01-05 03:27:58 +01:00
Richard Helgeby
31c727f0a5 Implemented infect immunity mode. Debug messages are still enabled, and some parts aren't updated yet (compiler warnings). 2013-01-05 02:44:46 +01:00
Richard Helgeby
cd604c2f95 First draft of immunity modes. Compiles, but class commands and class editor is not updated. 2013-01-04 18:24:32 +01:00
Richard Helgeby
75518ba11a Added knock back boost workaround for CS: GO, with cvar to disable it: zr_classes_csgo_knockback_boost. Side effects: Weaker and flying zombies, can be compensated with lower knock back. 2012-09-20 11:32:00 +02:00
Richard Helgeby
07084ced5a Removed gamedata file, it's never used. 2012-07-04 19:09:30 +02:00
Richard Helgeby
3e6c2c62dd Updated gamedata, patch list and changelog. 2012-07-04 17:09:10 +02:00
Richard Helgeby
ff72d5ad8d Updated gamedata file. Thanks to psychonic and TnTSCS. 2012-07-03 16:46:15 +02:00
Richard Helgeby
4e68b52301 Updated to use new natives in cstrike extension instead of SDK calls. Requires SourceMod 1.4.0 or newer. 2012-01-28 19:12:33 +01:00
Richard Helgeby
ef175ca488 Small timer fixes. Added cvar zr_roundend_balance_teams. See details.
Added cvar for disabling team balancing on round end (for use with custom team balancer): zr_roundend_balance_teams. Disabling this will cause players to remain on their current team when a new round starts. If zombies win, everyone will remain on the terrorists team.
Fixed invalid handle error after a map change.
Fixed language code typo in translations.
Infection countdown is no longer displayed if the infection delay is just one second.
2011-12-27 09:05:27 +01:00
Richard Helgeby
776f149247 Added infection countdown. Backported from zr-dev:52955b169945 (655). 2011-12-26 17:45:08 +01:00
Richard Helgeby
b96b47b2a6 Updated gamedata file. Thanks to pillepallus. 2011-12-08 22:19:33 +01:00
Richard Helgeby
8dccf920f4 Removed format settings from spanish translation. 2011-06-29 17:20:06 +02:00
Richard Helgeby
79a954549e Added spanish translation by Franc1sco. 2011-06-22 21:56:19 +02:00
Richard Helgeby
671b5aeb5f Changed default speed method to LMV. Updated patch list and changelog. 2010-10-15 13:29:42 +02:00
Richard Helgeby
c7959c7f21 Lowered sv_maxspeed to avoid acceleration issue. 2010-08-28 21:17:13 +02:00
Richard Helgeby
29b00035be Fixed function signatures. Windows only, linux servers don't need this update. 2010-08-28 21:11:23 +02:00
Richard Helgeby
760ee6acc3 Improved description of class nvgs attribute. 2010-08-06 15:19:26 +02:00
Greyscale
bd4d7776c4 Lowered sv_maxspeed to work around a CS:S bug with spectator. Fixed a rare case where removing weapons didn't work. 2010-07-26 14:12:02 -07:00
Richard Helgeby
e6509e59a7 Added notes about the new speed method. Increased upper speed limit. 2010-07-25 20:44:47 +02:00
Richard Helgeby
f74e680ca7 Added 'explode' suicide command from OB update to intercept list (bug 190). 2010-07-25 20:33:56 +02:00
Richard Helgeby
68d7476f0e Updated docs and spawn protection speed. 2010-07-07 00:19:19 +02:00
Greyscale
e1bf20cb52 Added sv_maxspeed to zombiereloaded.cfg, and defaulted to 500. Also fixed a small typo in default value of zr_classes_speed_method. 2010-07-04 12:38:19 -07:00
Richard Helgeby
eab2333309 Added support for different speed methods, defaulted to prop method now. If you don't want to update class settings, use 'zr_classes_speed_method lmv' for backwards compatibility. 2010-07-04 17:58:27 +02:00
Greyscale
d95cd501c9 Removed unnecessary antistick commands for model hull width, all models have the same hull width. 2010-06-25 10:40:47 -07:00
Andrew
dcc02a44f2 Fixed signatures and round end defines that were updated in CSS:OB. 2010-06-24 19:51:01 -07:00