a732205f8c
properly fixed db0de91a18
...
added message when zombie cycle ended
2016-03-01 23:36:47 +01:00
3afde85238
reworked zmarket
...
fixed kevlar bug
2016-02-12 04:16:59 +01:00
Richard Helgeby
3430e82b57
Normalize line endings.
2014-07-30 12:23:47 +03:00
Richard Helgeby
c61d29fd63
Fixed respawn module ignoring zr_respawn_team_zombie_world cvar. Improved description of zr_respawn_team_zombie_world.
2013-07-14 12:35:09 +02:00
Richard Helgeby
28e54c36a7
Added support for model with multiple skins (model_skin_index class attribute). Compiles, but not tested.
2013-04-25 09:50:08 +02:00
Richard Helgeby
5269107303
Added extra notes about LMV speed values.
2013-04-14 02:37:12 +02:00
Richard Helgeby
6de9b9de13
Implemented optional support for the ConfigList plugin. It will execute the "zr_post_exec" list right before post map configs if it exists. Example usage in randommode.cfg and swarm.cfg.
2013-01-17 09:36:54 +01:00
Richard Helgeby
5c980b5edc
Increased max class HP to 100,000. Added a few game mode configs.
2013-01-11 12:14:43 +01:00
Richard Helgeby
7f6b1fb938
Renamed zr_shield command to zshield so it's more chat command friendly.
2013-01-11 10:16:48 +01:00
Richard Helgeby
5b7d1b2ff3
Fixed immunity modes not obeying spawn protection. Implemented "kill" immunity mode.
2013-01-11 10:07:18 +01:00
Richard Helgeby
e53e8233f1
Added a few example config files for changing game mode in ZR.
2013-01-10 09:58:27 +01:00
Richard Helgeby
d87138977b
Implemented infection modes. Compiles, but not tested.
2013-01-10 06:21:30 +01:00
Richard Helgeby
ed4c628e81
Tuned class settings a bit. Zombies are stronger so that they survive open areas or one on one, but still vulnerable to large groups of humans.
2013-01-07 03:47:06 +01:00
Richard Helgeby
ab6bb6575f
Implemented shield immunity mode with zr_shield command.
2013-01-07 01:45:55 +01:00
Richard Helgeby
d0d1de8197
Added validation of immunity amount and cooldown settings. Cleaned up some comments in code and class config.
2013-01-06 00:25:57 +01:00
Richard Helgeby
666ac57836
Implemented delayed infection mode. Fixed immunity_cooldown attribute not loaded properly.
2013-01-05 22:58:43 +01:00
Richard Helgeby
d4a043a21b
Typo fix in class config.
2013-01-05 03:27:58 +01:00
Richard Helgeby
31c727f0a5
Implemented infect immunity mode. Debug messages are still enabled, and some parts aren't updated yet (compiler warnings).
2013-01-05 02:44:46 +01:00
Richard Helgeby
cd604c2f95
First draft of immunity modes. Compiles, but class commands and class editor is not updated.
2013-01-04 18:24:32 +01:00
Richard Helgeby
75518ba11a
Added knock back boost workaround for CS: GO, with cvar to disable it: zr_classes_csgo_knockback_boost. Side effects: Weaker and flying zombies, can be compensated with lower knock back.
2012-09-20 11:32:00 +02:00
Richard Helgeby
07084ced5a
Removed gamedata file, it's never used.
2012-07-04 19:09:30 +02:00
Richard Helgeby
3e6c2c62dd
Updated gamedata, patch list and changelog.
2012-07-04 17:09:10 +02:00
Richard Helgeby
ff72d5ad8d
Updated gamedata file. Thanks to psychonic and TnTSCS.
2012-07-03 16:46:15 +02:00
Richard Helgeby
4e68b52301
Updated to use new natives in cstrike extension instead of SDK calls. Requires SourceMod 1.4.0 or newer.
2012-01-28 19:12:33 +01:00
Richard Helgeby
ef175ca488
Small timer fixes. Added cvar zr_roundend_balance_teams. See details.
...
Added cvar for disabling team balancing on round end (for use with custom team balancer): zr_roundend_balance_teams. Disabling this will cause players to remain on their current team when a new round starts. If zombies win, everyone will remain on the terrorists team.
Fixed invalid handle error after a map change.
Fixed language code typo in translations.
Infection countdown is no longer displayed if the infection delay is just one second.
2011-12-27 09:05:27 +01:00
Richard Helgeby
776f149247
Added infection countdown. Backported from zr-dev:52955b169945 (655).
2011-12-26 17:45:08 +01:00
Richard Helgeby
b96b47b2a6
Updated gamedata file. Thanks to pillepallus.
2011-12-08 22:19:33 +01:00
Richard Helgeby
8dccf920f4
Removed format settings from spanish translation.
2011-06-29 17:20:06 +02:00
Richard Helgeby
79a954549e
Added spanish translation by Franc1sco.
2011-06-22 21:56:19 +02:00
Richard Helgeby
671b5aeb5f
Changed default speed method to LMV. Updated patch list and changelog.
2010-10-15 13:29:42 +02:00
Richard Helgeby
c7959c7f21
Lowered sv_maxspeed to avoid acceleration issue.
2010-08-28 21:17:13 +02:00
Richard Helgeby
29b00035be
Fixed function signatures. Windows only, linux servers don't need this update.
2010-08-28 21:11:23 +02:00
Richard Helgeby
760ee6acc3
Improved description of class nvgs attribute.
2010-08-06 15:19:26 +02:00
Greyscale
bd4d7776c4
Lowered sv_maxspeed to work around a CS:S bug with spectator. Fixed a rare case where removing weapons didn't work.
2010-07-26 14:12:02 -07:00
Richard Helgeby
e6509e59a7
Added notes about the new speed method. Increased upper speed limit.
2010-07-25 20:44:47 +02:00
Richard Helgeby
f74e680ca7
Added 'explode' suicide command from OB update to intercept list (bug 190).
2010-07-25 20:33:56 +02:00
Richard Helgeby
68d7476f0e
Updated docs and spawn protection speed.
2010-07-07 00:19:19 +02:00
Greyscale
e1bf20cb52
Added sv_maxspeed to zombiereloaded.cfg, and defaulted to 500. Also fixed a small typo in default value of zr_classes_speed_method.
2010-07-04 12:38:19 -07:00
Richard Helgeby
eab2333309
Added support for different speed methods, defaulted to prop method now. If you don't want to update class settings, use 'zr_classes_speed_method lmv' for backwards compatibility.
2010-07-04 17:58:27 +02:00
Greyscale
d95cd501c9
Removed unnecessary antistick commands for model hull width, all models have the same hull width.
2010-06-25 10:40:47 -07:00
Andrew
dcc02a44f2
Fixed signatures and round end defines that were updated in CSS:OB.
2010-06-24 19:51:01 -07:00
Richard Helgeby
64c49df505
Made cvar for minimum dx level.
2010-05-22 16:13:42 +02:00
Richard Helgeby
d556da6a32
Added cvar to enable suicide intercept before the first zombie.
2010-05-19 15:34:26 +02:00
Richard Helgeby
bac3384520
Imported feature from dev: 688:03dd044dcdd3 - Made scream and moan commands for zombies, with spam protection.
2010-04-05 01:36:32 +02:00
Richard Helgeby
12f5092e9e
Imported fix from dev: 640:a8280796340e - Fixed the default sky on the first map not reverting properly if zr_veffects_sky was enabled in zombiereloaded.cfg.
2010-02-14 16:27:20 +01:00
Richard Helgeby
d8e3a6e62f
Simplified english and norwegian zmarket menu phrases.
2010-01-08 10:15:12 +01:00
Greyscale
edf301da42
Fixed weapon not rendering correctly in rare cases and added a cvar to allow zombies to pick up weapons at the end of the round.
2010-01-03 23:25:35 -08:00
Greyscale
114552f451
Added a note on cvars that automatically download the files to the client.
2009-12-31 00:23:43 -08:00
Richard Helgeby
dcb4df3250
Fixed invalid values in some has_napalm class attributes.
2009-12-29 02:40:31 +01:00
Richard Helgeby
24dd9c824c
Cleaned up color markup in russian translation.
2009-12-19 00:30:35 +01:00