e53e8233f1Added a few example config files for changing game mode in ZR.
Richard Helgeby
2013-01-10 09:58:27 +0100
cf73c6c52eFixed round draw when round ends in CS: GO. Thanks to Jargon.
Richard Helgeby
2013-01-10 09:09:25 +0100
d87138977bImplemented infection modes. Compiles, but not tested.
Richard Helgeby
2013-01-10 06:21:30 +0100
ed4c628e81Tuned class settings a bit. Zombies are stronger so that they survive open areas or one on one, but still vulnerable to large groups of humans.
Richard Helgeby
2013-01-07 03:47:06 +0100
7677da2511Updated manual with information about immunity modes.
Richard Helgeby
2013-01-07 02:57:47 +0100
ab6bb6575fImplemented shield immunity mode with zr_shield command.
Richard Helgeby
2013-01-07 01:45:55 +0100
d0d1de8197Added validation of immunity amount and cooldown settings. Cleaned up some comments in code and class config.
Richard Helgeby
2013-01-06 00:25:57 +0100
666ac57836Implemented delayed infection mode. Fixed immunity_cooldown attribute not loaded properly.
Richard Helgeby
2013-01-05 22:58:43 +0100
e31d867c57Updated class commands and class editor. Fixed a few compiler warnings.
Richard Helgeby
2013-01-05 21:10:38 +0100
9096779f53Disabled more debug messages.
Richard Helgeby
2013-01-05 16:59:53 +0100
d4a043a21bTypo fix in class config.
Richard Helgeby
2013-01-05 03:27:58 +0100
2ef87eaaadDisabled debug messages.
Richard Helgeby
2013-01-05 03:06:28 +0100
31c727f0a5Implemented infect immunity mode. Debug messages are still enabled, and some parts aren't updated yet (compiler warnings).
Richard Helgeby
2013-01-05 02:44:46 +0100
cd604c2f95First draft of immunity modes. Compiles, but class commands and class editor is not updated.
Richard Helgeby
2013-01-04 18:24:32 +0100
f2044c8d9bFixed index out of bounds error in volumetric features (class editor).
Richard Helgeby
2012-11-20 23:59:43 +0100
23bc0b5dcfFixed zombie scream command timers not properly destroyed on map change.
Richard Helgeby
2012-10-09 16:21:40 +0200
c2da0b54ecFixed hint text sound not precached error in CS: GO.
Richard Helgeby
2012-09-20 11:41:21 +0200
75518ba11aAdded knock back boost workaround for CS: GO, with cvar to disable it: zr_classes_csgo_knockback_boost. Side effects: Weaker and flying zombies, can be compensated with lower knock back.
Richard Helgeby
2012-09-20 11:32:00 +0200
15a542ba76Extracted knock back code to a test plugin.
Richard Helgeby
2012-09-08 22:39:08 +0200
8bec3be02dAdded basic class API: ZR_IsValidClassIndex, ZR_GetActiveClass, ZR_SelectClientClass, ZR_GetClassByName, ZR_GetClassDisplayName
Richard Helgeby
2012-09-08 22:34:31 +0200
393044aa87Added game detection.
Richard Helgeby
2012-08-22 12:42:30 +0200
5ccc735fd8Fixed invalid client index error when player_death event was sent with bad userid. Should prevent some issues with bugs in other mods.
Richard Helgeby
2012-08-20 22:57:35 +0200
be06436e29Merge
Richard Helgeby
2012-08-20 17:56:10 +0200
2c68af4d84Added test plugin for dumping damage information.
Richard Helgeby
2012-08-20 17:55:47 +0200
d4055aabfbFixed incorrect infection ratio formula.
Richard Helgeby
2012-08-20 17:20:12 +0200
58a1d6dcdfAdded test plugin for dumping weapon information.
Richard Helgeby
2012-08-20 01:45:32 +0200
07084ced5aRemoved gamedata file, it's never used.
Richard Helgeby
2012-07-04 19:09:30 +0200
3e6c2c62ddUpdated gamedata, patch list and changelog.
Richard Helgeby
2012-07-04 17:09:10 +0200
811a9d88a6Updated patch list and changelog.
Richard Helgeby
2012-07-03 16:49:39 +0200
ff72d5ad8dUpdated gamedata file. Thanks to psychonic and TnTSCS.
Richard Helgeby
2012-07-03 16:46:15 +0200
581825829aReplaced RemoveEdict with kill entity input command.
Richard Helgeby
2012-07-01 21:12:43 +0200
c025ac9479Updated patch list and changelog.
Richard Helgeby
2012-06-10 15:17:28 +0200
352c5bccb5Ignoring Mac OS noise.
Richard Helgeby
2012-06-10 14:49:54 +0200
835f06e40cMerge.
Richard Helgeby
2012-05-31 13:03:55 +0200
5340e9be58Fixed memory leak in infection countdown feature.
Richard Helgeby
2012-05-31 12:43:48 +0200
16280e0397Fixed disabled classes still being validated.
Richard Helgeby
2012-05-30 11:35:34 +0200
88bb7f514cFixed infect timers not properly destroyed when the map is changed.
Richard Helgeby
2012-05-29 23:40:32 +0200
7faed61defFixed infect timers not completely destroyed on map change. This will possibly fix the memory leak.
Richard Helgeby
2012-05-29 23:29:13 +0200
1a4951ad0cSmall cleanup in infect countdown timers.
Richard Helgeby
2012-05-20 21:08:07 +0200
235407facbFixed client not in game error in ZMarket.
Richard Helgeby
2012-02-27 01:49:04 +0100
3fe0b5506fChanged ZMarket to auto-buy weapons once settings are loaded (if auto-buy is enabled).
Richard Helgeby
2012-02-26 23:07:24 +0100
7cad0b6281Fixed ragdolls being removed in spawn event when removal is disabled.
Richard Helgeby
2012-02-26 15:39:12 +0100
4e68b52301Updated to use new natives in cstrike extension instead of SDK calls. Requires SourceMod 1.4.0 or newer.
Richard Helgeby
2012-01-28 19:12:33 +0100
3ad9d6108bUpdated includes and compilers to version 1.4.1. Added compiler for OS X.
Richard Helgeby
2012-01-28 02:16:49 +0100
ca50bc9f1bFixed ragdoll removal not being entirely disabled.
Richard Helgeby
2012-01-27 17:57:28 +0100
89abd64bf8Updated patch list and changelog.
Richard Helgeby
2011-12-27 09:15:26 +0100
ef175ca488Small timer fixes. Added cvar zr_roundend_balance_teams. See details. Added cvar for disabling team balancing on round end (for use with custom team balancer): zr_roundend_balance_teams. Disabling this will cause players to remain on their current team when a new round starts. If zombies win, everyone will remain on the terrorists team. Fixed invalid handle error after a map change. Fixed language code typo in translations. Infection countdown is no longer displayed if the infection delay is just one second.
Richard Helgeby
2011-12-27 09:05:27 +0100
3be9ce5511Updated patch list and changelog.
Richard Helgeby
2011-12-26 17:48:53 +0100
776f149247Added infection countdown. Backported from zr-dev:52955b169945 (655).
Richard Helgeby
2011-12-26 17:45:08 +0100
e90b517fc1Updated patch list and changelog.
Richard Helgeby
2011-12-08 22:27:55 +0100
b96b47b2a6Updated gamedata file. Thanks to pillepallus.
Richard Helgeby
2011-12-08 22:19:33 +0100
1f26e2070eUpdated patch list and changelog.
Richard Helgeby
2011-10-30 18:18:32 +0100
c3d5218d6aFixed internal player spawn post event fired too early (causing invisible models).
Richard Helgeby
2011-10-30 18:12:27 +0100
fe87b00c9bAdded check for whether client is not in game in buy command hook, as a possible fix for bug 195.
Richard Helgeby
2011-08-24 21:47:18 +0200
9ff203924bUpdated patch list and changelog.
Richard Helgeby
2011-08-05 15:50:00 +0200
de8998f1cdFixed double inclusion of jump boost module.
Richard Helgeby
2011-08-05 15:30:58 +0200
ddf8be76f9Fixed index out of bounds error when class limit is reached. Bumped class limit to 64 classes.
Richard Helgeby
2011-07-10 13:37:00 +0200
8dccf920f4Removed format settings from spanish translation.
Richard Helgeby
2011-06-29 17:20:06 +0200
f742ea5b45Merge (fixed napalm)
Andrew
2011-06-24 17:06:16 -0700
8735d191e7Backed out changeset: 539b63f56ac5
Andrew
2011-06-24 17:05:55 -0700
d2ea788500Fixed the ragdoll module unintentionally removing other valid entities if a ragdoll was attempted to be removed after the round restarted.
Andrew
2011-06-24 17:01:30 -0700
70d86f2d71Updated patch list and changelog.
Richard Helgeby
2011-06-23 13:31:46 +0200
79a954549eAdded spanish translation by Franc1sco.
Richard Helgeby
2011-06-22 21:56:19 +0200
afb4b48e91Hopefully fixed stacking napalm (gotta test)
Andrew
2011-06-20 02:39:44 -0700
8348ce9b29Added execute permission on linux compiler.
Richard Helgeby
2011-06-18 12:49:42 +0200
5c3a6b16ccRemoved the chat trigger detection, it causes a shit ton of errors in console. And updated compilers.
Andrew
2011-06-17 20:09:56 -0700
11ef05f995Updated patch list and changelog.
Richard Helgeby
2011-06-17 14:46:55 +0200
3776eca312Added improved random number generator from SMLIB.
Richard Helgeby
2011-06-17 14:44:51 +0200
778ebc65f3Updated patch list and changelog.
Richard Helgeby
2011-06-17 14:16:13 +0200
57a9ec2d4bFixed consecutive mother zombie infection prevention not always working.
Richard Helgeby
2011-06-17 14:08:05 +0200
64ce21b4e2Fixed dead players being able to get weapons.
Richard Helgeby
2011-04-24 23:28:52 +0200
f878dd5735Fixed players not respawning as zombies when they are supposed to. Updated patch list and changelog.
Richard Helgeby
2010-11-17 15:48:57 +0100
ef25b2f726Updated patch list and changelog.
Richard Helgeby
2010-11-14 15:26:46 +0100
e7478e0a05Imported some API-features from zr-dev. Added API test plugins in testsuite.
Richard Helgeby
2010-11-14 15:17:19 +0100
772ed77bebRemoved obsolete ZRTools include file. Added diff files in docs/changes to ignore list.
Richard Helgeby
2010-11-04 00:55:37 +0100
671b5aeb5fChanged default speed method to LMV. Updated patch list and changelog.
Richard Helgeby
2010-10-15 13:29:42 +0200
d980aab97eUpdated patch list and changelog.
Richard Helgeby
2010-08-28 21:35:44 +0200
c7959c7f21Lowered sv_maxspeed to avoid acceleration issue.
Richard Helgeby
2010-08-28 21:17:13 +0200
29b00035beFixed function signatures. Windows only, linux servers don't need this update.
Richard Helgeby
2010-08-28 21:11:23 +0200
965f637562Fixed class speed multiplier not properly applied with prop speed method (bug 199).
Richard Helgeby
2010-08-06 16:19:30 +0200
86678a9025Fixed invalid handle error in ZMarket module (bug 152).
Richard Helgeby
2010-08-06 15:42:22 +0200
760ee6acc3Improved description of class nvgs attribute.
Richard Helgeby
2010-08-06 15:19:26 +0200
5d7cdd5aa5Added array existence check in weapons module. This might fix bug 166.
Richard Helgeby
2010-08-06 14:49:38 +0200
3f68eaa2f0Added validation log messages for individual attributes when loading classes.
Richard Helgeby
2010-08-06 14:24:10 +0200
bd4d7776c4Lowered sv_maxspeed to work around a CS:S bug with spectator. Fixed a rare case where removing weapons didn't work.
Greyscale
2010-07-26 14:12:02 -0700
33a396af02Updated patch list and changelog.
Richard Helgeby
2010-07-25 23:41:57 +0200
836d28bfd7Fixed spawn protect end-timer not checking speed method.
Richard Helgeby
2010-07-25 22:49:50 +0200
1518357b60Updated docs with conversion formula from LMV speeds to prop speed offsets.
Richard Helgeby
2010-07-25 21:53:14 +0200
5a97847ba5Updated info about plugin requirements.
Richard Helgeby
2010-07-25 21:14:15 +0200
fcb5b3f3d7Removed use of deprecated functions.
Richard Helgeby
2010-07-25 21:08:22 +0200
038c03dbbeUpdated compiler and includes to version 1.3.4.
Richard Helgeby
2010-07-25 20:58:18 +0200
e6509e59a7Added notes about the new speed method. Increased upper speed limit.
Richard Helgeby
2010-07-25 20:44:47 +0200
f74e680ca7Added 'explode' suicide command from OB update to intercept list (bug 190).
Richard Helgeby
2010-07-25 20:33:56 +0200
ec1d55a323Fixed client not connected error in class module.
Richard Helgeby
2010-07-10 19:21:49 +0200
68d7476f0eUpdated docs and spawn protection speed.
Richard Helgeby
2010-07-07 00:19:19 +0200
ebf677c527Imported fix from dev: 752:9c4222fa9219 - Removed hint text sound from spawn protection timer.
Richard Helgeby
2010-07-06 23:20:09 +0200
e1bf20cb52Added sv_maxspeed to zombiereloaded.cfg, and defaulted to 500. Also fixed a small typo in default value of zr_classes_speed_method.
Greyscale
2010-07-04 12:38:19 -0700
eab2333309Added support for different speed methods, defaulted to prop method now. If you don't want to update class settings, use 'zr_classes_speed_method lmv' for backwards compatibility.
Richard Helgeby
2010-07-04 17:58:27 +0200