e53e8233f1
Added a few example config files for changing game mode in ZR.
Richard Helgeby2013-01-10 09:58:27 +01:00
cf73c6c52e
Fixed round draw when round ends in CS: GO. Thanks to Jargon.
Richard Helgeby2013-01-10 09:09:25 +01:00
d87138977b
Implemented infection modes. Compiles, but not tested.
Richard Helgeby2013-01-10 06:21:30 +01:00
ed4c628e81
Tuned class settings a bit. Zombies are stronger so that they survive open areas or one on one, but still vulnerable to large groups of humans.
Richard Helgeby2013-01-07 03:47:06 +01:00
7677da2511
Updated manual with information about immunity modes.
Richard Helgeby2013-01-07 02:57:47 +01:00
ab6bb6575f
Implemented shield immunity mode with zr_shield command.
Richard Helgeby2013-01-07 01:45:55 +01:00
d0d1de8197
Added validation of immunity amount and cooldown settings. Cleaned up some comments in code and class config.
Richard Helgeby2013-01-06 00:25:57 +01:00
666ac57836
Implemented delayed infection mode. Fixed immunity_cooldown attribute not loaded properly.
Richard Helgeby2013-01-05 22:58:43 +01:00
e31d867c57
Updated class commands and class editor. Fixed a few compiler warnings.
Richard Helgeby2013-01-05 21:10:38 +01:00
31c727f0a5
Implemented infect immunity mode. Debug messages are still enabled, and some parts aren't updated yet (compiler warnings).
Richard Helgeby2013-01-05 02:44:46 +01:00
cd604c2f95
First draft of immunity modes. Compiles, but class commands and class editor is not updated.
Richard Helgeby2013-01-04 18:24:32 +01:00
f2044c8d9b
Fixed index out of bounds error in volumetric features (class editor).
Richard Helgeby2012-11-20 23:59:43 +01:00
23bc0b5dcf
Fixed zombie scream command timers not properly destroyed on map change.
Richard Helgeby2012-10-09 16:21:40 +02:00
c2da0b54ec
Fixed hint text sound not precached error in CS: GO.
Richard Helgeby2012-09-20 11:41:21 +02:00
75518ba11a
Added knock back boost workaround for CS: GO, with cvar to disable it: zr_classes_csgo_knockback_boost. Side effects: Weaker and flying zombies, can be compensated with lower knock back.
Richard Helgeby2012-09-20 11:32:00 +02:00
5ccc735fd8
Fixed invalid client index error when player_death event was sent with bad userid. Should prevent some issues with bugs in other mods.
Richard Helgeby2012-08-20 22:57:35 +02:00
88bb7f514c
Fixed infect timers not properly destroyed when the map is changed.
Richard Helgeby2012-05-29 23:40:32 +02:00
7faed61def
Fixed infect timers not completely destroyed on map change. This will possibly fix the memory leak.
Richard Helgeby2012-05-29 23:29:13 +02:00
3fe0b5506f
Changed ZMarket to auto-buy weapons once settings are loaded (if auto-buy is enabled).
Richard Helgeby2012-02-26 23:07:24 +01:00
7cad0b6281
Fixed ragdolls being removed in spawn event when removal is disabled.
Richard Helgeby2012-02-26 15:39:12 +01:00
4e68b52301
Updated to use new natives in cstrike extension instead of SDK calls. Requires SourceMod 1.4.0 or newer.
Richard Helgeby2012-01-28 19:12:33 +01:00
3ad9d6108b
Updated includes and compilers to version 1.4.1. Added compiler for OS X.
Richard Helgeby2012-01-28 02:16:49 +01:00
ca50bc9f1b
Fixed ragdoll removal not being entirely disabled.
Richard Helgeby2012-01-27 17:57:28 +01:00
ef175ca488
Small timer fixes. Added cvar zr_roundend_balance_teams. See details. Added cvar for disabling team balancing on round end (for use with custom team balancer): zr_roundend_balance_teams. Disabling this will cause players to remain on their current team when a new round starts. If zombies win, everyone will remain on the terrorists team. Fixed invalid handle error after a map change. Fixed language code typo in translations. Infection countdown is no longer displayed if the infection delay is just one second.
Richard Helgeby2011-12-27 09:05:27 +01:00
d2ea788500
Fixed the ragdoll module unintentionally removing other valid entities if a ragdoll was attempted to be removed after the round restarted.
Andrew2011-06-24 17:01:30 -07:00
f878dd5735
Fixed players not respawning as zombies when they are supposed to. Updated patch list and changelog.
Richard Helgeby2010-11-17 15:48:57 +01:00
bd4d7776c4
Lowered sv_maxspeed to work around a CS:S bug with spectator. Fixed a rare case where removing weapons didn't work.
Greyscale2010-07-26 14:12:02 -07:00
ebf677c527
Imported fix from dev: 752:9c4222fa9219 - Removed hint text sound from spawn protection timer.
Richard Helgeby2010-07-06 23:20:09 +02:00
e1bf20cb52
Added sv_maxspeed to zombiereloaded.cfg, and defaulted to 500. Also fixed a small typo in default value of zr_classes_speed_method.
Greyscale2010-07-04 12:38:19 -07:00
eab2333309
Added support for different speed methods, defaulted to prop method now. If you don't want to update class settings, use 'zr_classes_speed_method lmv' for backwards compatibility.
Richard Helgeby2010-07-04 17:58:27 +02:00